Difference between revisions of "Special Effects"

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(Links: removing "Faking Volumetric Effects" outdated)
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Special Effects in games can generally be broken down into 2 main tasks:  
 
Special Effects in games can generally be broken down into 2 main tasks:  
# [https://en.wikipedia.org/wiki/Particle_system Particles]
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# [https://en.wikipedia.org/wiki/Particle_system Particles] (Wikipedia)
# [[Shaders]]  
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# [[Shaders]] (Polycount)
  
 
== Particle Systems in Game Engines ==
 
== Particle Systems in Game Engines ==

Latest revision as of 07:36, 16 June 2018

Special Effects artists use particles, decals, glows, blooms, etc. to create explosions, clouds, skies, water, etc.

Also called FX, SFX, Visual Effects, VFX and Real-Time VFX.

Special Effects in games can generally be broken down into 2 main tasks:

  1. Particles (Wikipedia)
  2. Shaders (Polycount)

Particle Systems in Game Engines

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