Difference between revisions of "Special Effects"

From polycount
Jump to: navigation, search
(Links: Faking Volumetric Effects)
(removed Simulations, added Wikipedia link for Particles)
Line 3: Line 3:
 
Also called '''FX''', '''SFX''', '''Visual Effects''', '''VFX''' and '''Real-Time VFX'''.
 
Also called '''FX''', '''SFX''', '''Visual Effects''', '''VFX''' and '''Real-Time VFX'''.
  
Special Effects in games can generally be broken down into 3 categories:  
+
Special Effects in games can generally be broken down into 2 main tasks:  
# Particles
+
# [https://en.wikipedia.org/wiki/Particle_system Particles]
 
# [[Shaders]]  
 
# [[Shaders]]  
# Simulations
 
  
 
== Links ==
 
== Links ==

Revision as of 19:56, 16 July 2015

Special Effects artists use particles, decals, glows, blooms, etc. to create explosions, clouds, skies, water, etc.

Also called FX, SFX, Visual Effects, VFX and Real-Time VFX.

Special Effects in games can generally be broken down into 2 main tasks:

  1. Particles
  2. Shaders

Links


Personal tools
Namespaces

Variants
Actions
Navigation
Tools