Difference between revisions of "Special Effects"

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(VFX for Games Explained - 80.lv)
(Links: TAO link update)
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* [https://engineering.riotgames.com/news/elementalist-lux Elementalist Lux: 10 Skins in 30 Megabytes] by Riot Games Engineering explains how the VFX system is optimized for League of Legends.
 
* [https://engineering.riotgames.com/news/elementalist-lux Elementalist Lux: 10 Skins in 30 Megabytes] by Riot Games Engineering explains how the VFX system is optimized for League of Legends.
 
* [http://www.crytek.com/download/Crytek_Aug_2012_Siggraph_SH_VFX_for_Games_Particle_Effects_Workshop.zip VFX for Games - Particle Effects] (84MB zip) presentation delivered at SIGGRAPH 2012 by Crytek’s Sascha Herfort.
 
* [http://www.crytek.com/download/Crytek_Aug_2012_Siggraph_SH_VFX_for_Games_Particle_Effects_Workshop.zip VFX for Games - Particle Effects] (84MB zip) presentation delivered at SIGGRAPH 2012 by Crytek’s Sascha Herfort.
* [http://tech-artists.org/forum/forumdisplay.php?35-VFX-Artists VFX Artists subforum] on Tech-Artists.Org
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* [http://tech-artists.org/c/vfx VFX Artists subforum] on Tech-Artists.Org
 
* [http://www.imbuefx.com/ imbueFX : VFX Training] ($) training site for visual effects in games
 
* [http://www.imbuefx.com/ imbueFX : VFX Training] ($) training site for visual effects in games
 
* [http://www.polycount.com/forum/showthread.php?t=78003 FX Artist resources?]
 
* [http://www.polycount.com/forum/showthread.php?t=78003 FX Artist resources?]

Revision as of 07:20, 16 June 2018

Special Effects artists use particles, decals, glows, blooms, etc. to create explosions, clouds, skies, water, etc.

Also called FX, SFX, Visual Effects, VFX and Real-Time VFX.

Special Effects in games can generally be broken down into 2 main tasks:

  1. Particles
  2. Shaders

Particle Systems in Game Engines

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