Difference between revisions of "Texture Compression"

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(Redirected page to Glossary#Texture Compression)
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#REDIRECT [[Glossary#Texture_Compression]]
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Texture compression is a technique to use larger or more [[Texture]]s in the same amount of [[Memory]] and graphics bus bandwidth.
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See [[Texture formats]], and [[DXT]].
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[[Category:Glossary]]

Latest revision as of 20:36, 19 March 2015

Texture compression is a technique to use larger or more Textures in the same amount of Memory and graphics bus bandwidth.

See Texture formats, and DXT.

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