Difference between revisions of "Texture atlas"

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(Digital-Tutors: Multi-Tile Texture Workflows Tutorial, Stefan example image)
(3dmotive URL fix)
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* 2011-10-09 [http://www.polycount.com/forum/showthread.php?t=89682 An exercise in modular textures - Scifi lab UDK] - by [http://www.torfrick.com/ Tor 'Snefer' Frick], an exercise in extreme texture atlasing, packing multiple maps into the four channels of a texture file.
 
* 2011-10-09 [http://www.polycount.com/forum/showthread.php?t=89682 An exercise in modular textures - Scifi lab UDK] - by [http://www.torfrick.com/ Tor 'Snefer' Frick], an exercise in extreme texture atlasing, packing multiple maps into the four channels of a texture file.
 
* 2010-12-20 [http://www.polycount.com/forum/showthread.php?t=79374 UV tiling tricks within 0 to 1 space] from the Polycount forum
 
* 2010-12-20 [http://www.polycount.com/forum/showthread.php?t=79374 UV tiling tricks within 0 to 1 space] from the Polycount forum
* 2010-12-17 [http://www.3dmotive.com/product-modular-building-udk Modular Building Workflow] - ($) a 3dmotive tutorial by [http://www.tylerwanlass.com/ Tyler Wanlass], covers planning and workflow for modular buildings using Photoshop, 3ds Max, and UDK.
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* 2010-12-17 [https://www.3dmotive.com/f101001 Modular Building Workflow] - ($) a 3dmotive tutorial by [http://www.tylerwanlass.com/ Tyler Wanlass], covers planning and workflow for modular buildings using Photoshop, 3ds Max, and UDK.
 
* 2010-11-08 [http://www.polycount.com/forum/showthread.php?t=78192 Work-flow for large texture atlases] from the Polycount forum
 
* 2010-11-08 [http://www.polycount.com/forum/showthread.php?t=78192 Work-flow for large texture atlases] from the Polycount forum
 
* 2010-06-27 [http://www.philipk.net/tutorials/modular_sets/modular_sets.html  Working with Modular Sets] - by [http://www.philipk.net Philip 'PhilipK' Klevestav], how to design and texture modular sci-fi wall panels.
 
* 2010-06-27 [http://www.philipk.net/tutorials/modular_sets/modular_sets.html  Working with Modular Sets] - by [http://www.philipk.net Philip 'PhilipK' Klevestav], how to design and texture modular sci-fi wall panels.

Revision as of 09:42, 23 June 2013

Texture Atlas

When many separate textures are packed together into a single texture, this is called a texture atlas. Other common names for this are decal sheet, packed texture.

[[attachment:Stefan-Morrell_modular-texture.jpg|Media:TextureAtlas/attachments/Stefan-Morrell_modular-texture.jpg

Tutorials

More Info

  • has info about designing modular textures and assets.
  • TextureCoordinates talks about planning your UV layout.
  • LightMap has information about packing UVs.

Gutters

When a game model is textured using a single texture sheet, the texture will have typically have UV'd areas (UV shells) and blank areas between them (gutters).

The width of the gutter needs to be wide enough to accommodate how much EdgePadding you need. This varies depending on how large the texture is and the texture filtering type used by the game renderer.

Packing Tools


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