Difference between revisions of "Texture filtering"

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Revision as of 04:45, 29 July 2014

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Texture Filtering

This term is used whenever a texture is altered by the engine: to eliminate jagged edges and shimmering pixels whenever texels are larger or smaller than screen pixels (see aliasing), or to perform texture blending to blend two textures together.

See also anisotropic filtering, MIP mapping.


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