Difference between revisions of "Texture filtering"
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This term is used whenever a texture is altered by the [[Engine|engine]]: to eliminate jagged edges and shimmering [[Pixel|pixels]] whenever [[Texel|texels]] are larger or smaller than screen pixels (see [[Aliasing|aliasing]]), or to perform [[textureBlending|texture blending]] to blend two textures together. | This term is used whenever a texture is altered by the [[Engine|engine]]: to eliminate jagged edges and shimmering [[Pixel|pixels]] whenever [[Texel|texels]] are larger or smaller than screen pixels (see [[Aliasing|aliasing]]), or to perform [[textureBlending|texture blending]] to blend two textures together. | ||
See also [[AnisotropicFiltering|anisotropic filtering]], [[MipMap|MIP mapping]]. | See also [[AnisotropicFiltering|anisotropic filtering]], [[MipMap|MIP mapping]]. | ||
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[[Category:Glossary]] | [[Category:Glossary]] |
Revision as of 02:58, 4 August 2014
This term is used whenever a texture is altered by the engine: to eliminate jagged edges and shimmering pixels whenever texels are larger or smaller than screen pixels (see aliasing), or to perform texture blending to blend two textures together.
See also anisotropic filtering, MIP mapping.