http://wiki.polycount.com/w/index.php?title=Texture_filtering&feed=atom&action=history
Texture filtering - Revision history
2024-03-29T09:06:25Z
Revision history for this page on the wiki
MediaWiki 1.23.2
http://wiki.polycount.com/w/index.php?title=Texture_filtering&diff=6076&oldid=prev
EricChadwick: restored and revised
2015-03-20T00:39:12Z
<p>restored and revised</p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 00:39, 20 March 2015</td>
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<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">#REDIRECT </del>[[Glossary<del class="diffchange diffchange-inline">#Texture_Filtering</del>]]</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">Texture filtering is used whenever a </ins>[[<ins class="diffchange diffchange-inline">Texture]] is altered by the [[:Category:GameEngines|game engine]] to eliminate jagged edges and shimmering [[Pixel]]s. </ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">Whenever [[Texel]]s are larger or smaller than screen pixels, some of the pixels in the original texture must be discarded, or else new pixels must be generated. </ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">See also [[AnisotropicFiltering]], [[MipMap]].</ins></div></td></tr>
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<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">----</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">[[Category:</ins>Glossary<ins class="diffchange diffchange-inline">]][[Category:Rendering</ins>]]</div></td></tr>
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EricChadwick
http://wiki.polycount.com/w/index.php?title=Texture_filtering&diff=5214&oldid=prev
Caustic: Redirected page to Glossary#Texture Filtering
2014-10-10T02:08:32Z
<p>Redirected page to <a href="/wiki/Glossary#Texture_Filtering" class="mw-redirect" title="Glossary">Glossary#Texture Filtering</a></p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 02:08, 10 October 2014</td>
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<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">__NOTOC__</del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">#REDIRECT </ins>[[Glossary<ins class="diffchange diffchange-inline">#Texture_Filtering</ins>]]</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">This term is used whenever a texture is altered by the </del>[[<del class="diffchange diffchange-inline">Engine|engine]]: to eliminate jagged edges and shimmering [[Pixel|pixels]] whenever [[Texel|texels]] are larger or smaller than screen pixels (see [[Aliasing|aliasing]]), or to perform [[textureBlending|texture blending]] to blend two textures together.</del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div> </div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">See also [[AnisotropicFiltering|anisotropic filtering]], [[MipMap|MIP mapping]].</del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div></div></td></tr>
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Caustic
http://wiki.polycount.com/w/index.php?title=Texture_filtering&diff=4988&oldid=prev
EricChadwick: EricChadwick moved page Texture Filtering to Texture filtering: case
2014-08-21T21:42:11Z
<p>EricChadwick moved page <a href="/wiki/Texture_Filtering" class="mw-redirect" title="Texture Filtering">Texture Filtering</a> to <a href="/wiki/Texture_filtering" title="Texture filtering">Texture filtering</a>: case</p>
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<td colspan='1' style="background-color: white; color:black; text-align: center;">Revision as of 21:42, 21 August 2014</td>
</tr><tr><td colspan='2' style='text-align: center;'><div class="mw-diff-empty">(No difference)</div>
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EricChadwick
http://wiki.polycount.com/w/index.php?title=Texture_filtering&diff=4648&oldid=prev
Cheeseplus: Cheeseplus moved page TextureFiltering to Texture Filtering without leaving a redirect
2014-08-04T06:59:00Z
<p>Cheeseplus moved page <a href="/w/index.php?title=TextureFiltering&action=edit&redlink=1" class="new" title="TextureFiltering (page does not exist)">TextureFiltering</a> to <a href="/wiki/Texture_Filtering" class="mw-redirect" title="Texture Filtering">Texture Filtering</a> without leaving a redirect</p>
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<td colspan='1' style="background-color: white; color:black; text-align: center;">Revision as of 06:59, 4 August 2014</td>
</tr><tr><td colspan='2' style='text-align: center;'><div class="mw-diff-empty">(No difference)</div>
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Cheeseplus
http://wiki.polycount.com/w/index.php?title=Texture_filtering&diff=4647&oldid=prev
Cheeseplus at 06:58, 4 August 2014
2014-08-04T06:58:46Z
<p></p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 06:58, 4 August 2014</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>__NOTOC__</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>__NOTOC__</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">{{:[[OutOfDate]]}}</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">= Texture Filtering =</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>This term is used whenever a texture is altered by the [[Engine|engine]]: to eliminate jagged edges and shimmering [[Pixel|pixels]] whenever [[Texel|texels]] are larger or smaller than screen pixels (see [[Aliasing|aliasing]]), or to perform [[textureBlending|texture blending]] to blend two textures together.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>This term is used whenever a texture is altered by the [[Engine|engine]]: to eliminate jagged edges and shimmering [[Pixel|pixels]] whenever [[Texel|texels]] are larger or smaller than screen pixels (see [[Aliasing|aliasing]]), or to perform [[textureBlending|texture blending]] to blend two textures together.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>See also [[AnisotropicFiltering|anisotropic filtering]], [[MipMap|MIP mapping]].</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>See also [[AnisotropicFiltering|anisotropic filtering]], [[MipMap|MIP mapping]].</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Glossary]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Glossary]]</div></td></tr>
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Cheeseplus
http://wiki.polycount.com/w/index.php?title=Texture_filtering&diff=3486&oldid=prev
Cheeseplus: 1 revision
2014-07-29T08:45:42Z
<p>1 revision</p>
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<td colspan='1' style="background-color: white; color:black; text-align: center;">Revision as of 08:45, 29 July 2014</td>
</tr><tr><td colspan='2' style='text-align: center;'><div class="mw-diff-empty">(No difference)</div>
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Cheeseplus
http://wiki.polycount.com/w/index.php?title=Texture_filtering&diff=3485&oldid=prev
BrandonPhoenix: created Texture filtering
2010-08-16T20:01:43Z
<p>created Texture filtering</p>
<p><b>New page</b></p><div>__NOTOC__<br />
{{:[[OutOfDate]]}}<br />
<br />
= Texture Filtering =<br />
<br />
This term is used whenever a texture is altered by the [[Engine|engine]]: to eliminate jagged edges and shimmering [[Pixel|pixels]] whenever [[Texel|texels]] are larger or smaller than screen pixels (see [[Aliasing|aliasing]]), or to perform [[textureBlending|texture blending]] to blend two textures together.<br />
<br />
See also [[AnisotropicFiltering|anisotropic filtering]], [[MipMap|MIP mapping]].<br />
----<br />
[[Category:Glossary]]</div>
BrandonPhoenix