Difference between revisions of "Tiling"

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The method of repeating a [[Texture|texture]] more than once across a [[Polygon|polygon]]. A tiled texture looks best if its edges seamlessly match up with each other, top to bottom and side to side. Tiling is a common method of using the smallest texture possible to cover a large area, like a small texture of a couple bricks tiling across a large polygon, creating a big brick wall.
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The method of repeating a [[Texturing|texture]] more than once across a [[Polygon|polygon]]. A tiled texture looks best if its edges seamlessly match up with each other, top to bottom and side to side. Tiling is a common method of using the smallest texture possible to cover a large area, like a small texture of a couple bricks tiling across a large polygon, creating a big brick wall.
  
 
Need to cover in more detail: repeat edge pixels, decal, texture filtering with non-tiling textures.
 
Need to cover in more detail: repeat edge pixels, decal, texture filtering with non-tiling textures.

Revision as of 07:34, 26 September 2014

The method of repeating a texture more than once across a polygon. A tiled texture looks best if its edges seamlessly match up with each other, top to bottom and side to side. Tiling is a common method of using the smallest texture possible to cover a large area, like a small texture of a couple bricks tiling across a large polygon, creating a big brick wall.

Need to cover in more detail: repeat edge pixels, decal, texture filtering with non-tiling textures.

Tiling Tutorials

Tiling Tools


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