Difference between revisions of "Tiling"

From polycount
Jump to: navigation, search
m (1 revision)
(cleanup, adding links)
Line 1: Line 1:
__NOTOC__
 
{{:[[OutOfDate]]}}
 
 
= Tiling =
 
 
 
The method of repeating a [[Texture|texture]] more than once across a [[Polygon|polygon]]. A tiled texture looks best if its edges seamlessly match up with each other, top to bottom and side to side. Tiling is a common method of using the smallest texture possible to cover a large area, like a small texture of a couple bricks tiling across a large polygon, creating a big brick wall.
 
The method of repeating a [[Texture|texture]] more than once across a [[Polygon|polygon]]. A tiled texture looks best if its edges seamlessly match up with each other, top to bottom and side to side. Tiling is a common method of using the smallest texture possible to cover a large area, like a small texture of a couple bricks tiling across a large polygon, creating a big brick wall.
  
 
Need to cover in more detail: repeat edge pixels, decal, texture filtering with non-tiling textures.
 
Need to cover in more detail: repeat edge pixels, decal, texture filtering with non-tiling textures.
 +
 +
== Tiling Tutorials ==
 +
* [[ValueCorrection]] - Using LAB color in Photoshop to help fix tiling.
 +
* http://www.twisted-strand.com/ut_tutorials/text_tut/index.html - Using the Clone brush in Photoshop to help fix tiling.
 +
* http://www.twisted-strand.com/ut_tutorials/text_tut/index2.html - How to use the High Pass filter.
 +
* http://www.twisted-strand.com/ut_tutorials/text_tut/index4.html - How to correct perspective to tile a texture like bricks.
 +
 +
== Tiling Tools ==
 +
* [[Tools#Tiled_Texture_Tools]] - Tools to create tiling textures, or to preview tiling while you edit.
 +
* [[PhotoshopTools#Actions.2C_Filters.2C_Scripts]] - Tools for use in Photoshop.
 +
 
----
 
----
 
[[Category:Glossary]]
 
[[Category:Glossary]]

Revision as of 07:33, 26 September 2014

The method of repeating a texture more than once across a polygon. A tiled texture looks best if its edges seamlessly match up with each other, top to bottom and side to side. Tiling is a common method of using the smallest texture possible to cover a large area, like a small texture of a couple bricks tiling across a large polygon, creating a big brick wall.

Need to cover in more detail: repeat edge pixels, decal, texture filtering with non-tiling textures.

Tiling Tutorials

Tiling Tools


Personal tools
Namespaces

Variants
Actions
Navigation
Tools