Difference between revisions of "TrilinearFiltering"

From polycount
Redirect page
Jump to: navigation, search
m (1 revision)
(Redirected page to Glossary#Trilinear Filtering)
Line 1: Line 1:
__NOTOC__
+
#REDIRECT [[Glossary#Trilinear_Filtering]]
{{:[[OutOfDate]]}}
+
 
+
= Trilinear Filtering =
+
 
+
A method of [[MipMap|MIP mapping]]. Since the [[Texel|texels]] are almost always larger or smaller than the screen [[Pixel|pixels]], it finds two MIP-maps whose texels are closest in size to the screen pixels: one with larger texels, and the other with smaller texels. For each of the two MIP-maps, it then [[Interpolation|interpolates]] the four texels that are the nearest to each screen pixel. In the final step it averages between the two MIP results to render the final screen pixel.
+
 
+
Trilinear mip-mapping requires more than twice the computational cost of [[BilinearFiltering|bilinear filtering]], but the textures are filtered very nicely, with a clean result.
+
----
+
[[Category:Glossary]]
+

Revision as of 22:09, 9 October 2014

Personal tools
Namespaces

Variants
Actions
Navigation
Tools