Difference between revisions of "Units"

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(Created page with "= Units and Scale = The units and scale you use are very important. Modular meshes should be built to snap to a unit-based grid, and physics calculations depend on certain s...")
 
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= Units and Scale =
 
 
The units and scale you use are very important.  
 
The units and scale you use are very important.  
  
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* [http://freesdk.crydev.net/display/SDKDOC3/Measurement+Reference CryENGINE SDK: Measurement Reference] - what units and scale to use for scenes in [[CryEngine]]. (Crysis: 1 unit = 1 meter)
 
* [http://freesdk.crydev.net/display/SDKDOC3/Measurement+Reference CryENGINE SDK: Measurement Reference] - what units and scale to use for scenes in [[CryEngine]]. (Crysis: 1 unit = 1 meter)
 
* [http://docs.unity3d.com/Documentation/Components/FBXImporter-Model.html Unity: Import Settings for Meshes] - what units and scale to use for scenes in Unity. (Unity physics: 1 unit = 1 meter)
 
* [http://docs.unity3d.com/Documentation/Components/FBXImporter-Model.html Unity: Import Settings for Meshes] - what units and scale to use for scenes in Unity. (Unity physics: 1 unit = 1 meter)
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== More Information ==
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* [[:Category:EnvironmentModeling]]
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* [[:Category:EnvironmentModularity]]
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* [[:Category:GameDesign]]
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* [[Level Design]]
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[[Category:Environment]] [[Category:EnvironmentModeling]] [[Category:EnvironmentModularity]]

Latest revision as of 10:01, 6 February 2017

The units and scale you use are very important.

Modular meshes should be built to snap to a unit-based grid, and physics calculations depend on certain scales.

Fortunately, game editors usually have a scale setting you can use on import to convert from 3d modeler scale into proper game engine scale.

More Information


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