Difference between revisions of "Units"

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(Created page with "= Units and Scale = The units and scale you use are very important. Modular meshes should be built to snap to a unit-based grid, and physics calculations depend on certain s...")
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Revision as of 09:57, 6 February 2017

Units and Scale

The units and scale you use are very important.

Modular meshes should be built to snap to a unit-based grid, and physics calculations depend on certain scales.

Fortunately, game editors usually have a scale setting you can use on import to convert from 3d modeler scale into proper game engine scale.

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