Difference between revisions of "Vector displacement map"

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= Vector Displacement Map =
 
 
[[image:vectordisp_vs_disp.jpg|frame|left|Displacement vs. vector displacement, from the [http://download.autodesk.com/us/systemdocs/help/2011/mudbox/files/WS73099cc142f487552b5ac6c412649166e6e-6762.htm Mudbox 2011 Help file]. (Note: the vector map is a HDR image, so the full range can't be displayed properly). Image by [http://www.autodesk.com/ Autodesk].]]<br clear="all"/>
 
[[image:vectordisp_vs_disp.jpg|frame|left|Displacement vs. vector displacement, from the [http://download.autodesk.com/us/systemdocs/help/2011/mudbox/files/WS73099cc142f487552b5ac6c412649166e6e-6762.htm Mudbox 2011 Help file]. (Note: the vector map is a HDR image, so the full range can't be displayed properly). Image by [http://www.autodesk.com/ Autodesk].]]<br clear="all"/>
  

Revision as of 12:38, 21 June 2015

Displacement vs. vector displacement, from the Mudbox 2011 Help file. (Note: the vector map is a HDR image, so the full range can't be displayed properly). Image by Autodesk.

Traditional grayscale displacement mapping encodes the difference between the high-resolution model and the low-resolution model, using the low-res model's UV coordinates. Vector displacement uses a similar process, except it also uses the high-res model's UV coordinates, creating a correspondence between the two UVs.

This correspondence allows the map to encode not only how far away one vertex is from the nearest vertex on the other mesh, but also to move the vertex across all three axes in space. This allows the map to encode complex undercuts, for example under a mushroom cap or behind an ear.

Vector displacement of an ear in Mudbox 2011 (Youtube video). Image by Wayne Robson.


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