Virtual texture

From polycount
Revision as of 10:10, 20 April 2015 by EricChadwick (Talk | contribs)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Virtual texturing means creating huge texture sheets which are then dynamically loaded as you play the game. The game can then use unique texture details everywhere.

  • Quake Wars
  • Unity Asset Store
  • Technical Talk

Personal tools
Namespaces

Variants
Actions
Navigation
Tools