Difference between revisions of "Whitepapers"

From polycount
Jump to: navigation, search
(Game Graphics Articles)
(Rendering)
Line 49: Line 49:
 
* [http://fr.slideshare.net/DICEStudio/henrikgdc09-compat The Unique Lighting of Mirror's Edge (2010)]
 
* [http://fr.slideshare.net/DICEStudio/henrikgdc09-compat The Unique Lighting of Mirror's Edge (2010)]
 
* [http://fr.slideshare.net/DICEStudio/moving-frostbite-to-physically-based-rendering Moving Frostbite to Physically Based Rendering (2014)]
 
* [http://fr.slideshare.net/DICEStudio/moving-frostbite-to-physically-based-rendering Moving Frostbite to Physically Based Rendering (2014)]
 +
* [http://advances.realtimerendering.com/ Advances in Real-Time Rendering in 3D Graphics and Games]
  
 
== PBR ==
 
== PBR ==

Revision as of 05:52, 24 June 2015

This page has links to conference proceedings and research papers (aka whitepapers) about game graphics.

Company Whitepapers


Conference Whitepapers

Game Graphics Articles

How game engines work, game graphics examples, effect breakdowns, etc.

Rendering

PBR

Outdated Whitepapers


Personal tools
Namespaces

Variants
Actions
Navigation
Tools