Difference between revisions of "Whitepapers"

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(Game Graphics Articles)
(Conference Whitepapers)
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* [http://kesen.realtimerendering.com/sig2011.html SIGGRAPH 2011]
 
* [http://kesen.realtimerendering.com/sig2011.html SIGGRAPH 2011]
 
* [http://www.gdcvault.com/free/category/ Game Developers Conference 2005-2010]
 
* [http://www.gdcvault.com/free/category/ Game Developers Conference 2005-2010]
* [http://www.microsoftgamefest.com/london2010.htm Gamefest London 2010]
 
* [http://www.microsoftgamefest.com/seattle2010.htm Gamefest Seattle 2010]
 
 
* [http://www.highperformancegraphics.org/index.php#3 High Performance Graphics]
 
* [http://www.highperformancegraphics.org/index.php#3 High Performance Graphics]
  

Revision as of 16:32, 3 June 2015

This page has links to conference proceedings and research papers (aka whitepapers) about game graphics.

Company Whitepapers

Conference Whitepapers

Game Graphics Books

Game Graphics Articles

How game engines work, game graphics examples, effect breakdowns, etc.


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