Difference between revisions of "Whitepapers"

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* [http://www.highperformancegraphics.org/index.php#3 High Performance Graphics]
 
* [http://www.highperformancegraphics.org/index.php#3 High Performance Graphics]
  
== Game Graphics Books ==
 
* [http://www.gamedev.net/reference/articles/article1698.asp Graphics Programming Black Book] by Michael Abrash (2001) - free download
 
  
 
== Game Graphics Articles ==
 
== Game Graphics Articles ==
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* [http://www.research.scea.com/research/research.html Sony Computer Entertainment America] 2006
 
* [http://www.research.scea.com/research/research.html Sony Computer Entertainment America] 2006
 
* [http://halo.bungie.net/Inside/publications.aspx Bungie] 2009
 
* [http://halo.bungie.net/Inside/publications.aspx Bungie] 2009
 +
* [http://www.gamedev.net/reference/articles/article1698.asp Graphics Programming Black Book] by Michael Abrash (2001) - free download
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[[Category:Technology]] [[Category:Rendering]] [[Category:GameEngines]]
 
[[Category:Technology]] [[Category:Rendering]] [[Category:GameEngines]]

Revision as of 06:44, 8 June 2015

This page has links to conference proceedings and research papers (aka whitepapers) about game graphics.

Company Whitepapers


Conference Whitepapers


Game Graphics Articles

How game engines work, game graphics examples, effect breakdowns, etc.

Outdated Whitepapers


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