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<?xml version="1.0"?>
<api>
  <query-continue>
    <search sroffset="10" />
  </query-continue>
  <query>
    <search>
      <p ns="0" title="Character" snippet="* Bake it, &lt;span class=&#039;searchmatch&#039;&gt;meaning&lt;/span&gt; that one has to know about a whole lot of different texture passes.&#10;" size="5230" wordcount="748" timestamp="2018-09-09T15:04:43Z" />
      <p ns="0" title="Texture formats" snippet="...or exporting]] preview files quickly. Some of these are [[Lossy]] formats, &lt;span class=&#039;searchmatch&#039;&gt;meaning&lt;/span&gt; they add noise or other artifacts when saved.&#10;" size="2371" wordcount="357" timestamp="2017-09-25T12:43:33Z" />
      <p ns="0" title="DDS" snippet="...DS file. DXT compression is widely supported on current graphics hardware, &lt;span class=&#039;searchmatch&#039;&gt;meaning&lt;/span&gt; it will stay compressed in video memory, allowing the artist to use more or&#10;" size="1375" wordcount="197" timestamp="2016-05-23T01:25:32Z" />
      <p ns="0" title="DXT" snippet="...merly known as S3TC. DXT is widely supported on current graphics hardware, &lt;span class=&#039;searchmatch&#039;&gt;meaning&lt;/span&gt; it will stay compressed in video memory, allowing the artist to use more or&#10;" size="3691" wordcount="612" timestamp="2019-01-10T13:27:34Z" />
      <p ns="0" title="FOV" snippet="Field Of View (FOV) is a traditional photography term, &lt;span class=&#039;searchmatch&#039;&gt;meaning&lt;/span&gt; the area that the camera can see in the game scene. &#10;" size="858" wordcount="140" timestamp="2015-02-25T23:59:41Z" />
      <p ns="0" title="OldSiteResourcesGeneral" snippet="The tools you find inside are of a more generic nature.  &lt;span class=&#039;searchmatch&#039;&gt;Meaning&lt;/span&gt; that they are not focused for one game or engine in particular. Even though&#10;" size="732" wordcount="127" timestamp="2021-09-02T09:07:52Z" />
      <p ns="0" title="Mip Mapping" snippet="The term &#039;&#039;mip&#039;&#039; is based on the Latin phrase &#039;&#039;multum in parvo&#039;&#039;, &lt;span class=&#039;searchmatch&#039;&gt;meaning&lt;/span&gt; &amp;quot;much in a small space&amp;quot;. See the [http://en.wikipedia.org/wiki/Mipmap Wikip&#10;" size="5519" wordcount="830" timestamp="2016-11-17T13:31:04Z" />
      <p ns="0" title="ReTopologyModeling" snippet="...ng &amp;quot;messy&amp;quot; mesh, often created via [[CharacterSculpting|sculpting]]. Messy &lt;span class=&#039;searchmatch&#039;&gt;meaning&lt;/span&gt; that it either has too much detail or has a [[:Category:Topology|topology]]&#10;" size="2665" wordcount="371" timestamp="2017-03-16T12:40:21Z" />
      <p ns="0" title="TelekineticFrog" snippet="...r video games but in my daily life as well.  That my friends is the origin &lt;span class=&#039;searchmatch&#039;&gt;meaning&lt;/span&gt; of the title, [[TelekineticFrog]].&#10;" size="1759" wordcount="296" timestamp="2014-07-29T08:45:40Z" />
      <p ns="0" title="Shaders for Artists" snippet="...tL is calculated per-vertex, and interpolated linearly across the plane... &lt;span class=&#039;searchmatch&#039;&gt;meaning&lt;/span&gt;, that if one vertex has an NdotL of 1, and an adjacent vertex has an NdotL &#10;" size="17582" wordcount="2879" timestamp="2014-09-27T08:15:05Z" />
    </search>
  </query>
</api>