Revision history of "Deferred Shading"

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  • (cur | prev) 17:55, 2 July 2021RomanGrolimund (Talk | contribs). . (201 bytes) (+201). . (Created page with "Deferred Shading describes the shading part of rendering pipeline. It seperates the Geometry Pass (G-Buffer) from the Light Pass. The Light is applied as a 2d postprocess T...")
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