User contributions
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- 05:23, 17 March 2022 (diff | hist) . . (+143) . . m Middleware (current)
- 05:15, 17 March 2022 (diff | hist) . . (+16) . . m Polycount
- 05:14, 17 March 2022 (diff | hist) . . (+178) . . N Middleware (Created page with "Middleware can extend the functionally of an game engine. It allows for example to add an physics system without the need to create it from the ground up Category:Technology")
- 05:11, 17 March 2022 (diff | hist) . . (+24) . . m Game Engine (current)
- 05:05, 17 March 2022 (diff | hist) . . (+12) . . m Polycount
- 05:04, 17 March 2022 (diff | hist) . . (-23) . . m Polycount
- 05:03, 17 March 2022 (diff | hist) . . (+26) . . m Game Engine (added category)
- 05:01, 17 March 2022 (diff | hist) . . (+140) . . N Game Engine (added page)
- 04:07, 2 September 2021 (diff | hist) . . (+22) . . m OldSiteResourcesGeneral (moved to archive) (current)
- 16:21, 1 September 2021 (diff | hist) . . (+13) . . m Polycount (forget reference)
- 16:19, 1 September 2021 (diff | hist) . . (+110) . . m Modeling (added categories removed from frontpage as stub)
- 16:18, 1 September 2021 (diff | hist) . . (-82) . . Polycount (updated categories)
- 15:47, 1 September 2021 (diff | hist) . . (-7) . . m SVG (changed category) (current)
- 15:44, 1 September 2021 (diff | hist) . . (+466) . . PSD (added information) (current)
- 15:15, 1 September 2021 (diff | hist) . . (+8) . . m Flat Shading (added picture) (current)
- 15:13, 1 September 2021 (diff | hist) . . (0) . . File:FlatShading.png (RomanGrolimund uploaded a new version of "File:FlatShading.png") (current)
- 15:03, 1 September 2021 (diff | hist) . . (+32) . . N File:FlatShading.png
- 14:45, 1 September 2021 (diff | hist) . . (-23) . . m Polygon Count (removed wrong category) (current)
- 12:50, 29 August 2021 (diff | hist) . . (-96) . . m User:RomanGrolimund (current)
- 11:28, 29 August 2021 (diff | hist) . . (-24) . . m Whitepapers (changed category) (current)
- 11:27, 29 August 2021 (diff | hist) . . (+1) . . m Category:Glossary (changed category) (current)
- 11:14, 29 August 2021 (diff | hist) . . (+96) . . N Sound (add sound) (current)
- 11:08, 29 August 2021 (diff | hist) . . (-2) . . m Prop Modeling (changed category) (current)
- 11:07, 29 August 2021 (diff | hist) . . (+92) . . N Modeling (Discipline Modeling)
- 10:57, 29 August 2021 (diff | hist) . . (+62) . . m Concept (minor edit) (current)
- 10:52, 29 August 2021 (diff | hist) . . (+50) . . m Polycounter Job Census (add archive categroy)
- 06:20, 16 July 2021 (diff | hist) . . (+160) . . N Reflection (Created page with "Describes the reflection of an medium. so the light emitted from the source return to the source because of the reflection properties of the medium that got hit") (current)
- 06:16, 16 July 2021 (diff | hist) . . (+73) . . N Refraction (Created page with "Refraction describes the change of direction of a light through an object") (current)
- 06:14, 16 July 2021 (diff | hist) . . (+90) . . N Dispersion (Created page with "Dispersion describes the process of white light getting scattered in different wavelengths") (current)
- 06:03, 16 July 2021 (diff | hist) . . (+129) . . N Chromatic aberration (Created page with "Chromatic aberration describes a optical failure. Its describes when the light gets scattered and can’t be focused at one point") (current)
- 17:55, 2 July 2021 (diff | hist) . . (+201) . . N Deferred Shading (Created page with "Deferred Shading describes the shading part of rendering pipeline. It seperates the Geometry Pass (G-Buffer) from the Light Pass. The Light is applied as a 2d postprocess T...") (current)
- 11:27, 1 July 2021 (diff | hist) . . (+389) . . N Ptex (Created page with "Ptex is a per-face texture mapping method developed by Disney Its an alternative to UV-Mapping. Mostly used in offline rendering there was an attempt to adapt it to realtime....") (current)
- 15:28, 30 June 2021 (diff | hist) . . (+87) . . N Krita (Created page with "Krita is a free, open source drawing software https://krita.org/en Category:Tools") (current)
- 17:32, 29 June 2021 (diff | hist) . . (+91) . . Rendering (current)
- 17:27, 29 June 2021 (diff | hist) . . (+21) . . m LevelOfDetail (added category)
- 17:26, 29 June 2021 (diff | hist) . . (+561) . . LevelOfDetail
- 17:18, 29 June 2021 (diff | hist) . . (+599) . . Landscape (current)
- 17:01, 29 June 2021 (diff | hist) . . (+24) . . Flat Shading
- 17:01, 29 June 2021 (diff | hist) . . (+178) . . N Smooth Shading (Created page with "Shading is applied per pixel-basis, bilinear-interpolation is used Smooth Shading is a generic term more specialisced are * Gourad Shading * Phong Shading Category:Glossary") (current)
- 16:57, 29 June 2021 (diff | hist) . . (+97) . . N Flat Shading (Created page with "Flat Shading describes a method were the polygon are all shaded individually Picture add here")
- 16:50, 29 June 2021 (diff | hist) . . (+110) . . Rendering
- 16:03, 29 June 2021 (diff | hist) . . (-4) . . m Quake 2 (Archived) (current)
- 16:00, 29 June 2021 (diff | hist) . . (+90) . . N Ogre3D (Created page with "Ogre3D is a free open-source gameengine https://www.ogre3d.org/ Category:GameEngines") (current)
- 15:56, 29 June 2021 (diff | hist) . . (+26) . . Amazon Lumberyard (forgot category) (current)
- 15:56, 29 June 2021 (diff | hist) . . (+107) . . N Amazon Lumberyard (Created page with "Amazon Lumberyard is a free, open-source gameengine developed by Amazon https://aws.amazon.com/lumberyard/")
- 15:47, 29 June 2021 (diff | hist) . . (-23) . . m Whitepapers (category)
- 15:45, 29 June 2021 (diff | hist) . . (+143) . . N User:RomanGrolimund (Created page with "Wiki Editor Implement some links in the wiki https://docs.google.com/document/d/149ELt7-NZUuwIai7Lre8ewcgoz3PZZjFUt_BoQOo080/edit?usp=sharing")
- 15:38, 29 June 2021 (diff | hist) . . (0) . . m Photogrammetry (title) (current)
- 15:37, 29 June 2021 (diff | hist) . . (-16) . . m Photogrammetry (minor changes)
- 15:34, 29 June 2021 (diff | hist) . . (-4) . . m TeamFortress2 (changed category) (current)
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