Difference between revisions of "Category:Shaders"

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== Popular 3ds Max Shaders ==
 
== Popular 3ds Max Shaders ==
* [http://www.mentalwarp.com/~brice Brice Vandemoortele] and [http://www.kjapi.com/ Cedric Caillaud]'s [http://www.mentalwarp.com/~brice/brdf.php BRDF shader for Maya] has been '''[http://www.luxinia.de/index.php/ArtTools/3dsmaxFX#genbrdf ported to 3ds Max]''' by [http://crazybutcher.cottages.polycount.com/ Christoph "CrazyButcher" Kubisch]. More info in the Polycount thread ''[http://boards.polycount.net/showthread.php?t=49920 Free Maya/max cgfx/fx Shader]''. '''Update:''' [http://boards.polycount.net/showthread.php?p=821862#post821862 New version here] with many updates, including object-space normal maps, relief mapping, self-shadowing, etc.  
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(in order by date)
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* '''[http://www.greveson.co.uk/shaders/MoP_TextureBlender.fx MoP Texture Blender]''' by [http://www.greveson.co.uk Paul "MoP" Greveson]. This shader uses blendmodulate for vertex blending with per-pixel detail. From the Polycount thread [http://boards.polycount.net/showthread.php?p=1024948#post1024948 The Snow and Ice of Uncharted2?].
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* [http://www.mentalwarp.com/~brice Brice Vandemoortele] and [http://www.kjapi.com/ Cedric Caillaud]'s [http://www.mentalwarp.com/~brice/brdf.php BRDF shader for Maya], '''[http://www.luxinia.de/index.php/ArtTools/3dsmaxFX#genbrdf BRDF shader for 3ds Max]''' ported to Max by [http://crazybutcher.cottages.polycount.com/ Christoph "CrazyButcher" Kubisch]. More info in the Polycount thread ''[http://boards.polycount.net/showthread.php?t=49920 Free Maya/max cgfx/fx Shader]''. '''Update:''' [http://boards.polycount.net/showthread.php?p=821862#post821862 New version here] with many updates, including object-space normal maps, relief mapping, self-shadowing, etc.  
 
* [http://www.laurenscorijn.com/ Laurens "Xoliul" Corijn]'s '''[http://www.laurenscorijn.com/viewportshader 3ds Max viewport shader]'''.  More info in the Polycount thread ''[http://boards.polycount.net/showthread.php?t=64453 TF2 and TOON realtime viewport shader (3ds max)]''.
 
* [http://www.laurenscorijn.com/ Laurens "Xoliul" Corijn]'s '''[http://www.laurenscorijn.com/viewportshader 3ds Max viewport shader]'''.  More info in the Polycount thread ''[http://boards.polycount.net/showthread.php?t=64453 TF2 and TOON realtime viewport shader (3ds max)]''.
 
* [http://www.till.maginot.eu/ Till "Rollin" Maginot]'s '''[http://blog.maginot.eu/index.php?seite=people&people=till&page=mhn2048106717 TF2 Shader for 3ds Max]''' and '''[http://blog.maginot.eu/index.php?p=till.1__scriptnstuff_shader_toon Toon/Comic Shader for 3ds Max]'''. More info in the Polycount thread ''[http://boards.polycount.net/showthread.php?t=64453 TF2 and TOON realtime viewport shader (3ds max)]''.
 
* [http://www.till.maginot.eu/ Till "Rollin" Maginot]'s '''[http://blog.maginot.eu/index.php?seite=people&people=till&page=mhn2048106717 TF2 Shader for 3ds Max]''' and '''[http://blog.maginot.eu/index.php?p=till.1__scriptnstuff_shader_toon Toon/Comic Shader for 3ds Max]'''. More info in the Polycount thread ''[http://boards.polycount.net/showthread.php?t=64453 TF2 and TOON realtime viewport shader (3ds max)]''.
* [http://boards.polycount.net/showthread.php?t=66952 The Snow and Ice of Uncharted2?] from the Polycount forums describes how to use blendmodulate to blend textures together.
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* '''[http://rtshaders.deviantart.com/art/Agusturinn-Shader-Demo-100883093 Agusturinn Shader Demo]''' by [http://rtshaders.deviantart.com Wang "RTshaders" Jing]. Shader features: ''"One UV texture, Two point lights, Diffuse map(include alpha which control transparency), AO(ambient occlusion) map or Lightmap share the same channel, Normal map,Specular map,Specular level map,Gloss map,Emissive map, Two type of Cubemap---One is diffuse cubemap for generating IBL(image based lighting), the other is enviroment cubemap for reflection."''
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* '''[http://rtshaders.deviantart.com/art/Paragalis-Shader-Demo-110994545 Paragalis Shader Demo]''' by [http://rtshaders.deviantart.com Wang "RTshaders" Jing]. Shader features: ''"Post effect, 3dsmax2008/2009 viewport shadowmap, Subsurface scattering, Cubemap Image based lighting, Diffuse(alpha channel control opacity),Normal map,Ao map/Light map,Specular,Specular lever(mask),Gloss etc., Shadermodel 2.x compatible for AMD ATI card."''
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* '''[http://fabio.policarpo.nom.br/Demos.html Planar Relief Mapping]''' by [http://fabio.policarpo.nom.br Fabio Policarpo]. ''"This version works with any mesh and execute the ray intersection in tangent space. Apparent depth can be controlled with a factor (aspect from width or height divided by depth). So depth 0.1 means 10% of texture tile width/height in object space. This version does not require any extra information passed on vertices."''
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* '''[http://www.bencloward.com/resources_shaders.shtml Shaders]''' by [http://www.bencloward.com Ben Cloward]. He has a bunch of HLSL shaders available for normal mapping, ambient occlusion, car paint, skin, etc.
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* '''[http://www.jistyles.com/main.php?id=doc&page=hlsl SSS Skin Shader]''' by [http://www.jistyles.com/ J.I. Styles]. ''"The aim of this shader is to emulate all the perceptual qualities of realistic skin like translucency (sss), fresnal specular, gloss, oiliness, etc - kludging what I can to produce fast yet realistic looking results."''
  
 
== Popular Maya Shaders ==
 
== Popular Maya Shaders ==

Revision as of 09:44, 24 February 2010

Category: Shaders

There are two popular text-based ".*fx" formats. Both formats are extremely similar.

  • .fx is for DirectX only, and is based on HLSL.
  • .cgfx is for use with either DirectX or OpenGL, and is based on Cg.

[1]

Popular 3ds Max Shaders

(in order by date)

Popular Maya Shaders


Pages in category "Shaders"

The following 6 pages are in this category, out of 6 total.

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