User contributions
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- 15:29, 13 December 2024 (diff | hist) . . (+23) . . Detail map (→Tutorials) (current)
- 15:29, 13 December 2024 (diff | hist) . . (-46) . . Detail map (→Tutorials: link fixes)
- 09:18, 8 December 2024 (diff | hist) . . (+376) . . Texture Baking (→Baking Workflow: explode avoidance note) (current)
- 18:38, 5 December 2024 (diff | hist) . . (-568) . . Game Industry (→How to Get In: rem dead links) (current)
- 22:12, 3 December 2024 (diff | hist) . . (+109) . . Environment Modeling (→Environment Modeling Tutorials) (current)
- 09:00, 27 November 2024 (diff | hist) . . (-6) . . Modular environments (Ror PDF) (current)
- 09:00, 27 November 2024 (diff | hist) . . (+89) . . N File:Modular Environment Design.pdf (Backup of PPTX from http://www.kevinjohnstone.com/Help/Modular%20Environment%20Design.rar) (current)
- 08:55, 27 November 2024 (diff | hist) . . (-18) . . Polycounter Job Census (→Epic Games (Raleigh, NC): RIP Kevin) (current)
- 08:52, 27 November 2024 (diff | hist) . . (-96) . . Modular environments (Rorshach)
- 08:36, 27 November 2024 (diff | hist) . . (+9) . . EnvironmentSculpting (→Tiled Bricks: Rorshach) (current)
- 08:40, 1 September 2024 (diff | hist) . . (+222) . . Freelance (→Freelance Rates) (current)
- 08:36, 1 September 2024 (diff | hist) . . (+92) . . Freelance (→Freelance Rates)
- 08:34, 1 September 2024 (diff | hist) . . (+95) . . Freelance (→Freelance Rates: Rates of Pay - Artists Union England)
- 13:02, 28 August 2024 (diff | hist) . . (+9) . . Limb Topology (added TOC) (current)
- 18:25, 16 May 2024 (diff | hist) . . (+226) . . Texture Coordinates (→UV Tutorials & Threads: Neox' thread) (current)
- 18:24, 16 May 2024 (diff | hist) . . (0) . . N File:Uv-straightening.png (current)
- 11:00, 2 April 2024 (diff | hist) . . (+145) . . Polycount:About (→Forum Snapshots: 2024 gif) (current)
- 10:57, 2 April 2024 (diff | hist) . . (0) . . N File:PolycountForums2024-04-01.gif (current)
- 18:27, 31 December 2023 (diff | hist) . . (+6) . . Freelance (https://ryanhawkins.gumroad.com/)
- 17:02, 29 December 2023 (diff | hist) . . (+44) . . Game Industry (→Being a Developer: web.archive.org How NOT to hire an artist)
- 17:00, 29 December 2023 (diff | hist) . . (-1) . . Game Industry (→Being a Developer: How NOT to hire an artist)
- 16:59, 29 December 2023 (diff | hist) . . (-29) . . Game Industry (→Being a Developer: https://www.valvesoftware.com/en/publications)
- 12:20, 26 December 2023 (diff | hist) . . (-13) . . Concept Fundamentals (→Composition: chris-solarski) (current)
- 07:22, 4 December 2023 (diff | hist) . . (0) . . N File:Normalmap orientations.png (current)
- 07:22, 4 December 2023 (diff | hist) . . (0) . . Normal Map Technical Details (→Object-space normal map) (current)
- 07:19, 4 December 2023 (diff | hist) . . (+235) . . Normal Map Technical Details (→Tangent-Space vs. Object-Space)
- 11:46, 15 November 2023 (diff | hist) . . (-39) . . Modular environments (link fix for Creating Trim Textures Free Tutorial)
- 08:19, 22 September 2023 (diff | hist) . . (+105) . . Concept Fundamentals (→Painting Fundamentals: PSG Art Tut link fixed)
- 17:27, 5 September 2023 (diff | hist) . . (+685) . . Ambient occlusion map (Summary improved, current PBR standards, new section on AO+Diffuse.) (current)
- 17:22, 5 September 2023 (diff | hist) . . (+69) . . N File:ZapAndersson AmbientDirectOcclusion.jpg (http://mentalraytips.blogspot.com/2008/11/joy-of-little-ambience.html) (current)
- 08:02, 21 August 2023 (diff | hist) . . (+21) . . Polycount (added Modeling) (current)
- 07:59, 21 August 2023 (diff | hist) . . (+42) . . Polycount (Returning to old list, removing links to empty pages, and alphabetizing the disciplines.)
- 10:43, 20 August 2023 (diff | hist) . . (0) . . N File:Optimizing Megascans Materials.jpg (current)
- 10:26, 20 August 2023 (diff | hist) . . (+62) . . ChannelPacking (→Examples) (current)
- 10:22, 20 August 2023 (diff | hist) . . (+166) . . ChannelPacking (→Examples)
- 08:02, 2 August 2023 (diff | hist) . . (+30) . . Art Bible (broken links fixed) (current)
- 07:58, 2 August 2023 (diff | hist) . . (-11) . . Art Bible
- 07:57, 2 August 2023 (diff | hist) . . (-462) . . Art Bible (dota2 guides)
- 07:55, 2 August 2023 (diff | hist) . . (-24) . . Art Bible (Dota 2 Character Art Guide)
- 10:24, 16 July 2023 (diff | hist) . . (+7) . . LevelOfDetail (current)
- 10:18, 16 July 2023 (diff | hist) . . (+148) . . LevelOfDetail
- 09:41, 16 July 2023 (diff | hist) . . (+714) . . LevelOfDetail
- 09:38, 16 July 2023 (diff | hist) . . (+74) . . LevelOfDetail
- 09:13, 3 June 2023 (diff | hist) . . (+288) . . Modeling (Better summary, added links.) (current)
- 18:49, 4 March 2023 (diff | hist) . . (+133) . . MultiTexture (→Modulation Blending: Creating Layered Materials in Unreal Engine) (current)
- 18:38, 4 March 2023 (diff | hist) . . (+86) . . Modular environments (→Modular Design & Workflow)
- 18:37, 4 March 2023 (diff | hist) . . (+360) . . Modular environments (Witcher3)
- 18:36, 4 March 2023 (diff | hist) . . (0) . . N File:Witcher3BloodAndWine.jpg (current)
- 18:31, 4 March 2023 (diff | hist) . . (-839) . . Modular environments (→Modular Design & Workflow)
- 18:28, 4 March 2023 (diff | hist) . . (+57) . . Modular environments (→Modular Design & Workflow)
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