Difference between revisions of "Category:Technology"
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= Category Technology = | = Category Technology = | ||
All about technology for games. | All about technology for games. | ||
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+ | == Primers == | ||
+ | * [http://www.youtube.com/watch?v=wWi4hqTOoGQ Realtime Rendering - Overview and Optimisations for 3D Artists] a video by [http://mikepickton.co.uk/ Mike Pickton] | ||
+ | * [http://www.cgchannel.com/2010/10/cg-science-for-artists-part-1-real-time-and-offline-rendering/ CG Science for Artists – Part 1: Real-Time and Offline Rendering] by [http://www.cgchannel.com/about/ Leonard Teo], [http://www.cgchannel.com/2010/11/cg-science-for-artists-part-2-the-real-time-rendering-pipeline/ Part 2: The Real-Time Rendering Pipeline] | ||
+ | * [http://www.ericchadwick.com/examples/provost/byf1.html Beautiful, Yet Friendly Part 1: Stop Hitting the Bottleneck] by [http://ca.linkedin.com/in/gprovost Guillaume Provost], [http://www.ericchadwick.com/examples/provost/byf2.html Part 2: Maximizing Efficiency] | ||
+ | * More primers: [[Category:Whitepapers#Game_Renderer_Articles]] | ||
== Pages in This Category == | == Pages in This Category == |
Revision as of 10:37, 9 January 2013
Category Technology
All about technology for games.
Primers
- Realtime Rendering - Overview and Optimisations for 3D Artists a video by Mike Pickton
- CG Science for Artists – Part 1: Real-Time and Offline Rendering by Leonard Teo, Part 2: The Real-Time Rendering Pipeline
- Beautiful, Yet Friendly Part 1: Stop Hitting the Bottleneck by Guillaume Provost, Part 2: Maximizing Efficiency
- More primers:
Pages in This Category
Pages in category "Technology"
The following 5 pages are in this category, out of 5 total.