Difference between revisions of "Category:TextureFormat"
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[[Category:Texturing]] | [[Category:Texturing]] |
Revision as of 10:02, 18 November 2010
Category Texture Format
These are texture file formats that are commonly used by game artists, but they're not the final.
Texture file formats come in two basic categories: those that are used at runtime (in-game), versus those that are used by artists in general but have to be converted to be used "live" in-game. The main reasons for converting are to reduce memory and to store mips.
Pages in This Category
To Be Added
These pages are to be added in time: