Difference between revisions of "ChannelPacking"

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(better term than swizzling)
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<!-- ## page was renamed from Swizzle -->
 
= Swizzle =
 
= Swizzle =
Swizzling is a term used by game artists for a bitmap that has different grayscale images in each of its channels... Red, Green, Blue, and Alpha. This saves [[Memory|memory]], but increases [[Category:Shaders|shader]] complexity.
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Swizzling is a game art term for a bitmap that has different grayscale images in each of its channels... Red, Green, and Blue. Alpha can also be used as a fourth channel. This saves [[Memory|memory]], but increases [[Category:Shaders|shader]] complexity.
 
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See [[TextureAtlas]] and [[Multitexture]] for examples and tutorials.
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{| border="1" cellpadding="2" cellspacing="0"
 
{| border="1" cellpadding="2" cellspacing="0"
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{| border="1" cellpadding="2" cellspacing="0"
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| [[attachment:DistingTileExplain.jpg|[[Media:ChannelPacking$DistingTileExplain.jpg
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|-
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|}
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{| border="1" cellpadding="2" cellspacing="0"
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| [[attachment:Marcan-MassEffect3-swizzle.jpg|[[Media:ChannelPacking$Marcan-MassEffect3-swizzle.jpg
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|-
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|}
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* For more examples and tutorials see [[TextureAtlas]] and [[Multitexture]].
  
 
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[[Category:TextureTechnique]] [[Category:Glossary]]
 
[[Category:TextureTechnique]] [[Category:Glossary]]

Revision as of 17:23, 25 June 2014

Swizzle

Swizzling is a game art term for a bitmap that has different grayscale images in each of its channels... Red, Green, and Blue. Alpha can also be used as a fourth channel. This saves memory, but increases complexity.

[[attachment:SneferTileExplain.jpg|[[Media:ChannelPacking$SneferTileExplain.jpg
[[attachment:DistingTileExplain.jpg|[[Media:ChannelPacking$DistingTileExplain.jpg
[[attachment:Marcan-MassEffect3-swizzle.jpg|[[Media:ChannelPacking$Marcan-MassEffect3-swizzle.jpg

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