Difference between revisions of "DDS"
From polycount
(links) |
(container explained, nvidia link) |
||
Line 1: | Line 1: | ||
__NOTOC__ | __NOTOC__ | ||
= DDS = | = DDS = | ||
− | DDS is a texture file format, it stands for '''D'''irect '''D'''raw '''S'''urface. | + | DDS is a texture container file format, it stands for '''D'''irect '''D'''raw '''S'''urface. |
− | + | "Container" means it can contain a variety of image formats: compressed or uncompressed, various bit depths, optionally with [[MipMap|mip maps]], and can be stored in various layouts: 2D, 3D volume texture, or [[CubeMap]] environment. | |
− | + | [[DXT]] is a popular compression format to use inside a DDS file. DXT compression is widely supported on current graphics hardware, meaning it will stay compressed in video memory, allowing the artist to use more or larger textures. | |
* [http://msdn.microsoft.com/en-us/library/bb943991%28v=VS.85%29.aspx Programming Guide for DDS] - Microsoft documentation. | * [http://msdn.microsoft.com/en-us/library/bb943991%28v=VS.85%29.aspx Programming Guide for DDS] - Microsoft documentation. | ||
* [http://msdn.microsoft.com/en-us/library/bb219744%28v=VS.85%29.aspx DirectX Texture Editor (Dxtex.exe)] - Microsoft tool for viewing, editing, and creating DDS files. | * [http://msdn.microsoft.com/en-us/library/bb219744%28v=VS.85%29.aspx DirectX Texture Editor (Dxtex.exe)] - Microsoft tool for viewing, editing, and creating DDS files. | ||
+ | * [http://developer.nvidia.com/object/photoshop_dds_plugins.html NVIDIA Photoshop DDS Export/Import] - Load and save DDS files, many options available. <span style="font-size: x-large; color: red">!</span> No support for 64bit OS. | ||
---- | ---- | ||
[[Category:TextureFormatRuntime]] | [[Category:TextureFormatRuntime]] |
Revision as of 09:58, 3 August 2010
DDS
DDS is a texture container file format, it stands for Direct Draw Surface.
"Container" means it can contain a variety of image formats: compressed or uncompressed, various bit depths, optionally with mip maps, and can be stored in various layouts: 2D, 3D volume texture, or CubeMap environment.
DXT is a popular compression format to use inside a DDS file. DXT compression is widely supported on current graphics hardware, meaning it will stay compressed in video memory, allowing the artist to use more or larger textures.
- Programming Guide for DDS - Microsoft documentation.
- DirectX Texture Editor (Dxtex.exe) - Microsoft tool for viewing, editing, and creating DDS files.
- NVIDIA Photoshop DDS Export/Import - Load and save DDS files, many options available. ! No support for 64bit OS.