Difference between revisions of "Decal"
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= Decal = | = Decal = | ||
− | A texture with [[OpacityMap|transparency]] on a floating polygon, so that it appears to be painted directly on the underlying mesh. | + | A texture with [[OpacityMap|transparency]] on a floating polygon, so that it appears to be painted directly on the underlying mesh. When placing decals, care must be taken to avoid [[Z-Fighting]]. |
− | See the | + | Decals are commonly used for bullet marks, graffiti, broken edges, tire tracks, etc. |
+ | |||
+ | For hard-edged decals use "[[TransparencyMap#Alpha_Test|alpha test]]" because this is usually cheaper to render. If the decals must be softer (tire tracks in a racing game) then use [[TransparencyMap#Alpha_Blend|alpha blend]] instead. | ||
+ | |||
+ | See also [[Multitexture]]. | ||
+ | |||
+ | == Decal Examples == | ||
+ | |||
+ | * [[Image:Decal$decals_crytek.png]] <<BR>> [http://freesdk.crydev.net/display/SDKDOC3/Using+Decals+for+Destroyed+Structures Using Decals for Destroyed Structures] - from the [http://freesdk.crydev.net/display/SDKDOC3/Home CryENGINE Art Asset Creation Guide]<<BR>>Using alpha blended decals for broken concrete edges.<<BR>><<BR>> | ||
+ | * [[Image:Decal$decals_nyhlen.png]] <<BR>> [http://www.polycount.com/forum/showthread.php?t=100867 Broken concrete for CE3 (Tutorial)] - by [http://vnyhlen.se/ Valdemar 'sltrOlsson' Nyhlén]<<BR>>Video tutorials using Zbrush and Maya to generate tiled maps for broken concrete edges.<<BR>><<BR>> | ||
+ | * [[Image:Decal$decals_schreibt.png]] <<BR>> [http://simonschreibt.de/gat/fallout-3-edges/ Fallout 3 – Edges] from Simon Schreibt<<BR>>Investigating decal usage in Fallout 3.<<BR>><<BR>> | ||
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[[Category:TextureTechnique]] | [[Category:TextureTechnique]] |
Revision as of 09:39, 2 May 2014
Decal
A texture with transparency on a floating polygon, so that it appears to be painted directly on the underlying mesh. When placing decals, care must be taken to avoid Z-Fighting.
Decals are commonly used for bullet marks, graffiti, broken edges, tire tracks, etc.
For hard-edged decals use "alpha test" because this is usually cheaper to render. If the decals must be softer (tire tracks in a racing game) then use alpha blend instead.
See also Multitexture.
Decal Examples
- File:Decal$decals crytek.png <
> Using Decals for Destroyed Structures - from the CryENGINE Art Asset Creation Guide<
>Using alpha blended decals for broken concrete edges.<
><
> - File:Decal$decals nyhlen.png <
> Broken concrete for CE3 (Tutorial) - by Valdemar 'sltrOlsson' Nyhlén<
>Video tutorials using Zbrush and Maya to generate tiled maps for broken concrete edges.<
><
> - File:Decal$decals schreibt.png <
> Fallout 3 – Edges from Simon Schreibt<
>Investigating decal usage in Fallout 3.<
><
>