Difference between revisions of "Detail map"

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* [[Polycount|Main Page]] > [[Category:Texturing]] > Detail Map
 
 
 
= Detail Map =
 
= Detail Map =
  
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* [http://boards.polycount.net/showthread.php?t=53881 Blending methods for detail textures] - from the Polycount forum
 
* [http://boards.polycount.net/showthread.php?t=53881 Blending methods for detail textures] - from the Polycount forum
  
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* [[Polycount|Main Page]] > [[Category:Texturing]] > Detail Map
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[[Category:Texturing]] [[Category:ColorMap]]

Revision as of 16:58, 5 July 2010

Detail Map

A detail map is used on an environment model to create up-close high-frequency details. It is combined in the shader with a regular color texture, with a higher amount of UV tiling so it makes smaller pixels, and it fades out at a medium distance to the main texture to hide any tiling artifacts.


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