Difference between revisions of "Displacement map"

From polycount
Jump to: navigation, search
(subpages aren't worth it, they make it harder to link)
(CategoryBumpMap)
Line 17: Line 17:
  
 
----
 
----
[[Category:Texturing]]
+
[[Category:Texturing]] [[Category:BumpMap]]

Revision as of 16:32, 5 July 2010

Displacement Map

A grayscale texture that stores height information, projected onto a highly-tesselated mesh in order to create displaced surface detail. Also called a Height Map.

[[attachment:displacement_zbrush_beta.jpg|Media:DisplacementMap/attachments/displacement_zbrush_beta.jpg

Displacement maps are usually saved in a floating-point file format like 16- or 32-bit TIFF or EXR, because standard 8-bit grayscale images only have 256 levels of gray which often causes height information to be lost.


Personal tools
Namespaces

Variants
Actions
Navigation
Tools