Difference between revisions of "Displacement map"
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* [http://www.zbrushcentral.com/showthread.php?t=20310 Rendering ZBrush Displacement-Maps In External Renderers] thread on ZBrushCentral<<BR>>Displacement rendering methods in multiple applications. | * [http://www.zbrushcentral.com/showthread.php?t=20310 Rendering ZBrush Displacement-Maps In External Renderers] thread on ZBrushCentral<<BR>>Displacement rendering methods in multiple applications. | ||
− | * See also [[ | + | * See also [[VectorDisplacementMap]] |
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[[Category:Texturing]] [[Category:BumpMap]] | [[Category:Texturing]] [[Category:BumpMap]] |
Revision as of 21:54, 5 July 2010
Displacement Map
A grayscale texture that stores height information, projected onto a highly-tesselated mesh in order to create displaced surface detail. Also called a Height Map.
[[attachment:displacement_zbrush_beta.jpg|Media:DisplacementMap/attachments/displacement_zbrush_beta.jpg |
Displacement maps are usually saved in a floating-point file format like 16- or 32-bit TIFF or EXR, because standard 8-bit grayscale images only have 256 levels of gray which often causes height information to be lost.
- Rendering ZBrush Displacement-Maps In External Renderers thread on ZBrushCentral<
>Displacement rendering methods in multiple applications. - See also VectorDisplacementMap