Difference between revisions of "EnvironmentSculpting"

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(moved Character Sculpting to its own page)
("Optimization And Re-Topology" moved to ReTopologyModeling)
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* [[Image:EnvironmentSculpting$sculpt_henrichsmudboxtilingstone.png]] <<BR>> [http://saschahenrichs.blogspot.com/2009/11/here-another-tutorial-concerning.html Tileable Stone in Mudbox] - by ''[http://saschahenrichs.blogspot.com/ Sascha Henrichs]''<<BR>>Sculpting in Mudbox, loading the displacement map in Photoshop for the offset filter, then fixing the seams with more sculpting in Mudbox.<<BR>><<BR>>
 
* [[Image:EnvironmentSculpting$sculpt_henrichsmudboxtilingstone.png]] <<BR>> [http://saschahenrichs.blogspot.com/2009/11/here-another-tutorial-concerning.html Tileable Stone in Mudbox] - by ''[http://saschahenrichs.blogspot.com/ Sascha Henrichs]''<<BR>>Sculpting in Mudbox, loading the displacement map in Photoshop for the offset filter, then fixing the seams with more sculpting in Mudbox.<<BR>><<BR>>
 
* [[Image:EnvironmentSculpting$sculpt_jamesonzbrushtilingstone.png]] <<BR>> [http://stephenjameson.com/tutorials/tiling-rock-tutorial/ Tiling Rock Tutorial in Zbrush] - by ''[http://stephenjameson.com/ Stephen Jameson]''<<BR>>Sculpting in Zbrush, loading the normal map in Photoshop for the offset filter, then fixing the seams in Photoshop.<<BR>><<BR>>
 
* [[Image:EnvironmentSculpting$sculpt_jamesonzbrushtilingstone.png]] <<BR>> [http://stephenjameson.com/tutorials/tiling-rock-tutorial/ Tiling Rock Tutorial in Zbrush] - by ''[http://stephenjameson.com/ Stephen Jameson]''<<BR>>Sculpting in Zbrush, loading the normal map in Photoshop for the offset filter, then fixing the seams in Photoshop.<<BR>><<BR>>
 
== Optimization And Re-Topology ==
 
* [[Image:EnvironmentSculpting$sculpt_eulaersoptimization.png]] <<BR>> [http://www.brameulaers.com/tutorials/optimisation_workflow_tutorial/optimisation_workflow_tutorial.html Optimisation workflow tutorial] - by ''[http://www.brameulaers.com Bram "Peris" Eulaers]''<<BR>>Using [http://meshlab.sourceforge.net/ Meshlab] to optimize a Mudbox environment sculpt for import into 3ds Max.<<BR>><<BR>>
 
* [[Image:EnvironmentSculpting$sculpt_retopoworkflow.png]] <<BR>> [http://boards.polycount.net/showthread.php?t=70989 Retopo workflow] - a ''[http://boards.polycount.net/ Polycount]'' thread<<BR>>Short discussion of re-topo methods for a ZBrush character model. <<BR>><<BR>>
 
* [[Image:EnvironmentSculpting$sculpt_retopologyinmaya.png]] <<BR>> [http://boards.polycount.net/showthread.php?t=71617 Retopology in Maya] - a ''[http://boards.polycount.net/ Polycount]'' thread<<BR>>Longer discussion of re-topo in Maya and other apps, like Topogun.<<BR>><<BR>>
 
* [[Image:EnvironmentSculpting$sculpt_zuccarellodecimation.png]] <<BR>> [http://vimeo.com/9673644 ZBrush Decimation Master With HD Sculpting] - by ''[http://vimeo.com/nickz Nick Zuccarello]''<<BR>>In-depth video tutorial with voice-over.<<BR>><<BR>>
 
* [[Image:EnvironmentSculpting$sculpt_zuccarelloresurfacing.png]] <<BR>> [http://vimeo.com/7758537 Resurfacing A Mesh In Maya] - by ''[http://vimeo.com/nickz Nick Zuccarello]''<<BR>>In-depth video tutorial with voice-over.<<BR>><<BR>>
 
* [[Image:EnvironmentSculpting$sculpt_pikoptopogun.png]] <<BR>> [http://vimeo.com/6764913 Creating Topology in Topogun] - by ''[http://blog.somuchmonsters.com/ Joe "stoofoo" Pikop]''<<BR>>In-depth video tutorial with voice-over.<<BR>><<BR>>
 
* [[Image:EnvironmentSculpting$sculpt_retopoblender.png]] <<BR>> [http://cg.tutsplus.com/tutorials/3d-art/re-topologize-a-game-ready-alien-head-in-blender/ Re-Topologize a Game-Ready Alien Head in Blender] - by ''[http://montagestudio.org/artists/ Jonathan Williamson]''<<BR>>In-depth video tutorial with voice-over.<<BR>><<BR>>
 
  
 
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<span id="Sculpting_Apps"></span><span id="Decimation_Apps"></span><<Anchor(Re-Topology_Apps)>><span id="Base_Mesh_Advice"></span><span id="Base_Meshes"></span><span id="Character_Sculpting"></span><<Anchor(Hard-Surface_Sculpting)>>
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<span id="Sculpting_Apps"></span><span id="Decimation_Apps"></span><<Anchor(Re-Topology_Apps)>><span id="Base_Mesh_Advice"></span><span id="Base_Meshes"></span><span id="Character_Sculpting"></span><<Anchor(Hard-Surface_Sculpting)>><<Optimization_And_Re-Topology>>
 
== More Information ==
 
== More Information ==
See [[Category:Tools#A3D_Sculpting_Software|Category:Tools]] for sculpting apps, see [[CharacterSculpting]] for character-based tutorials, see [[BaseMesh]] for downloadable meshes and base mesh modeling advice.
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* [[Category:Tools#A3D_Sculpting_Software|Category:Tools: 3D Sculpting Software]]  
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* [[CharacterSculpting]]  
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* [[BaseMesh]]  
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* [[ReTopologyModeling]]
  
 
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[[Category:EnvironmentModeling]]
 
[[Category:EnvironmentModeling]]

Revision as of 10:40, 17 August 2010


Environment Sculpting

Environment sculpting is the process of creating a high-resolution 3D model with a series of painting strokes, using a pressure-sensitive tablet or screen. Usually the details from these models are baked into a NormalMap for a lower-resolution in-game model.


Sculpting Tutorials

Tiled Sculpting

Sculpting in order to create a tiling NormalMap or DisplacementMap texture.


<<Anchor(Re-Topology_Apps)>><<Anchor(Hard-Surface_Sculpting)>><<Optimization_And_Re-Topology>>

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