Difference between revisions of "EnvironmentSculpting"
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* [[Image:EnvironmentSculpting$sculpt_eulaerswall.png]]]] <<BR>> [http://www.brameulaers.com/tutorials/generic_wall_tutorial/generic_wall_tutorial.html Generic wall tutorial] - by ''[http://www.brameulaers.com Bram "Peris" Eulaers]''<<BR>>Using 3ds Max and Mudbox to sculpt tilable [[Category:Environment#EW|modular sections]] for a stone wall.<<BR>><<BR>> | * [[Image:EnvironmentSculpting$sculpt_eulaerswall.png]]]] <<BR>> [http://www.brameulaers.com/tutorials/generic_wall_tutorial/generic_wall_tutorial.html Generic wall tutorial] - by ''[http://www.brameulaers.com Bram "Peris" Eulaers]''<<BR>>Using 3ds Max and Mudbox to sculpt tilable [[Category:Environment#EW|modular sections]] for a stone wall.<<BR>><<BR>> | ||
* [[Image:EnvironmentSculpting$sculpt_rockmodelingapproaches.png]] <<BR>> [http://boards.polycount.net/showthread.php?t=50160 Rock modeling approaches] - a [http://boards.polycount.net/ Polycount] thread <<BR>>A variety of approaches for sculpting individual rocks and tilable cliffs.<<BR>><<BR>> | * [[Image:EnvironmentSculpting$sculpt_rockmodelingapproaches.png]] <<BR>> [http://boards.polycount.net/showthread.php?t=50160 Rock modeling approaches] - a [http://boards.polycount.net/ Polycount] thread <<BR>>A variety of approaches for sculpting individual rocks and tilable cliffs.<<BR>><<BR>> | ||
− | * [[Image:EnvironmentSculpting$sculpt_shepherdtilingmeshes.png | + | * [[Image:EnvironmentSculpting$sculpt_shepherdtilingmeshes.png]] <<BR>> [http://osart3d.wordpress.com/home-page/tutorial-creating-perfectly-tiling-meshes-in-zbrush-for-use-in-videogame-environments/ Creating Perfectly Tiling Meshes in Zbrush for use in Videogame Environments] - by ''[http://osart3d.wordpress.com/ Owen "SHEPEIRO" Shepherd]''<<BR>>Using ZBrush's 2.5D canvas to tile stamped meshes, then using Maya to model tilable geometry.<<BR>><<BR>> |
* [[Image:EnvironmentSculpting$sculpt_robsonmudboxtiling.png]] <<BR>> [http://www.mudboxhub.com/s/videos Creating Tiled Textures and Displacement in Mudbox 2009] - by ''[http://www.dashdotslash.net/ Wayne Robson]''<<BR>>Painting in Mudbox on the middle of a 3x3 grid where each quad has the same overlapped UVs. (video is about halfway down the page)<<BR>><<BR>> | * [[Image:EnvironmentSculpting$sculpt_robsonmudboxtiling.png]] <<BR>> [http://www.mudboxhub.com/s/videos Creating Tiled Textures and Displacement in Mudbox 2009] - by ''[http://www.dashdotslash.net/ Wayne Robson]''<<BR>>Painting in Mudbox on the middle of a 3x3 grid where each quad has the same overlapped UVs. (video is about halfway down the page)<<BR>><<BR>> | ||
* [[Image:EnvironmentSculpting$sculpt_henrichsmudboxtilingstone.png]] <<BR>> [http://saschahenrichs.blogspot.com/2009/11/here-another-tutorial-concerning.html Tileable Stone in Mudbox] - by ''[http://saschahenrichs.blogspot.com/ Sascha Henrichs]''<<BR>>Sculpting in Mudbox, loading the displacement map in Photoshop for the offset filter, then fixing the seams with more sculpting in Mudbox.<<BR>><<BR>> | * [[Image:EnvironmentSculpting$sculpt_henrichsmudboxtilingstone.png]] <<BR>> [http://saschahenrichs.blogspot.com/2009/11/here-another-tutorial-concerning.html Tileable Stone in Mudbox] - by ''[http://saschahenrichs.blogspot.com/ Sascha Henrichs]''<<BR>>Sculpting in Mudbox, loading the displacement map in Photoshop for the offset filter, then fixing the seams with more sculpting in Mudbox.<<BR>><<BR>> |
Revision as of 10:44, 17 August 2010
Environment Sculpting
Environment sculpting is the process of creating a high-resolution 3D model with a series of painting strokes, using a pressure-sensitive tablet or screen. Usually the details from these models are baked into a NormalMap for a lower-resolution in-game model.
Sculpting Tutorials
- File:EnvironmentSculpting$sculpt christopher.png <
> Rock Sculpting Tutorial - by Jacob M. Christopher.<
>Sculpting unique non-tiled rock forms with Maya, ZBrush, Photoshop, and Unreal.<
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> - File:EnvironmentSculpting$sculpt rooz3d.png <
> Rock sculpting videos - by Behrooz 'rooz3d' Roozbeh, a Naughty Dog artist working on Uncharted 2.<
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> - File:EnvironmentSculpting$sculpt henrichsenvironment.png <
> Sculpting for environment stuff - video tutorials - by Sascha Henrichs<
>Sculpting a wooden plank, a sandstone rock, and a tiled cliff.<
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> - File:EnvironmentSculpting$sculpt henrichsproceduralstone.png <
> 3dsmax Environment Modeling #1 Procedural Stone - by Sascha Henrichs<
>Using 3ds max procedural modifiers and maps to sculpt a sandstone rock, and easily create multiple variations.<
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> - File:EnvironmentSculpting$sculpt ardolinoproceduralstone.png <
> Rock Generator script for 3dsmax - by Alessandro Ardolino<
>A scripted tool for creating rocks in 3ds max, inspired by Sascha Henrichs' tutorial.<
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> - File:EnvironmentSculpting$sculpt ardolinoproceduralwall.png <
> Stone Placement Tools script for 3dsmax - by Alessandro Ardolino<
>A scripted tool for creating stone walls and floors in 3ds max.<
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> - File:EnvironmentSculpting$sculpt amorimstone.png <
> Stone Tutorial - by Pedro "bitmap" Amorim<
>Sculpting a rock using Modo, ZBrush, Meshlab, and Photoshop.<
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> - File:EnvironmentSculpting$sculpt manjuriantile.png <
> Tiles for normal map in Zbrush 3.5 - by manjurian<
>Silent timelapse showing the sculpting of a section of distressed tiles, with grout.<
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> - File:EnvironmentSculpting$sculpt plunqironworks.png <
> ZSketch Ironworks - by plunq<
>Silent timelapse showing the sculpting of a wrought iron screen, from reference.<
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Tiled Sculpting
Sculpting in order to create a tiling NormalMap or DisplacementMap texture.
- File:EnvironmentSculpting$sculpt khalamea.png <
> Temple Interior tiling texture process - by Nicole 'Khalamea' Tan - File:EnvironmentSculpting$sculpt glynnsmithwall.png <
> Modular brick wall tiling - by Glynn Smith<
>Tips and screenshots for sculpting modular brick walls.<
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> - File:EnvironmentSculpting$sculpt johnstonegears2modular.png <
> Gears of War 2 modular modeling - by Kevin Johnstone + more info + even more info<
>Tips and screenshots of using the grid for modular work.<
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> - File:EnvironmentSculpting$sculpt eulaerswall.png]] <
> Generic wall tutorial - by Bram "Peris" Eulaers<
>Using 3ds Max and Mudbox to sculpt tilable for a stone wall.<
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> - File:EnvironmentSculpting$sculpt rockmodelingapproaches.png <
> Rock modeling approaches - a Polycount thread <
>A variety of approaches for sculpting individual rocks and tilable cliffs.<
><
> - File:EnvironmentSculpting$sculpt shepherdtilingmeshes.png <
> Creating Perfectly Tiling Meshes in Zbrush for use in Videogame Environments - by Owen "SHEPEIRO" Shepherd<
>Using ZBrush's 2.5D canvas to tile stamped meshes, then using Maya to model tilable geometry.<
><
> - File:EnvironmentSculpting$sculpt robsonmudboxtiling.png <
> Creating Tiled Textures and Displacement in Mudbox 2009 - by Wayne Robson<
>Painting in Mudbox on the middle of a 3x3 grid where each quad has the same overlapped UVs. (video is about halfway down the page)<
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> - File:EnvironmentSculpting$sculpt henrichsmudboxtilingstone.png <
> Tileable Stone in Mudbox - by Sascha Henrichs<
>Sculpting in Mudbox, loading the displacement map in Photoshop for the offset filter, then fixing the seams with more sculpting in Mudbox.<
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> - File:EnvironmentSculpting$sculpt jamesonzbrushtilingstone.png <
> Tiling Rock Tutorial in Zbrush - by Stephen Jameson<
>Sculpting in Zbrush, loading the normal map in Photoshop for the offset filter, then fixing the seams in Photoshop.<
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