Difference between revisions of "EnvironmentSculpting"

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= Environment Sculpting =
 
= Environment Sculpting =
Environment sculpting is the process of creating a high-resolution 3D model with a series of painting strokes, using a pressure-sensitive tablet or screen. Usually the details from these models are baked into a [[NormalMap]] for a lower-resolution in-game model.  
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Environment sculpting is the process of creating a high-resolution 3D model with a series of painting strokes, using [[Category:Tools#A3D_Sculpting_Software|3D sculpting software]]. Usually the details from these models are baked into a [[NormalMap]] for a lower-resolution in-game model.  
  
  

Revision as of 11:53, 3 November 2010


Environment Sculpting

Environment sculpting is the process of creating a high-resolution 3D model with a series of painting strokes, using. Usually the details from these models are baked into a NormalMap for a lower-resolution in-game model.


Sculpting Individual Objects

Sculpting techniques for creating individual non-tiling objects.

Bricks and Tiles

Metal

Rock and Stone

Wood

Sculpting Tilable Maps

Sculpting techniques for creating tilable normal maps and displacement maps.

Tilable Stone Walls

Tilable Cliffs


<<Anchor(Re-Topology_Apps)>><<Anchor(Hard-Surface_Sculpting)>><<Anchor(Optimization_And_Re-Topology)>>

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