Difference between revisions of "EnvironmentSculpting"

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((Tutorial) Tileable Textures)
(Free Custom Zbrush Brushes)
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<span id="Sculpting_Apps"></span><span id="Decimation_Apps"></span><<Anchor(Re-Topology_Apps)>><span id="Base_Mesh_Advice"></span><span id="Base_Meshes"></span><span id="Character_Sculpting"></span><<Anchor(Hard-Surface_Sculpting)>><<Anchor(Optimization_And_Re-Topology)>>
 
<span id="Sculpting_Apps"></span><span id="Decimation_Apps"></span><<Anchor(Re-Topology_Apps)>><span id="Base_Mesh_Advice"></span><span id="Base_Meshes"></span><span id="Character_Sculpting"></span><<Anchor(Hard-Surface_Sculpting)>><<Anchor(Optimization_And_Re-Topology)>>
 
== More Information ==
 
== More Information ==
 +
* [http://www.polycount.com/forum/showthread.php?t=96425 Free Custom Zbrush Brushes] by [http://www.michaeldunnam.com/ Michael Dunnam]
 
* [[Category:Tools#A3D_Sculpting_Software|3D Sculpting Software]]  
 
* [[Category:Tools#A3D_Sculpting_Software|3D Sculpting Software]]  
 
* [[BaseMesh]]  
 
* [[BaseMesh]]  

Revision as of 08:01, 10 July 2012


Environment Sculpting

Environment sculpting is the process of creating a high-resolution 3D model with a series of painting strokes, using. Usually the details from these models are baked into a NormalMap for a lower-resolution in-game model.


Sculpting Individual Objects

Sculpting techniques for creating individual non-tiling objects.

Bricks and Tiles

Metal

Rock and Stone

Wood

Sculpting Tilable Maps

Sculpting techniques for creating tilable normal maps and displacement maps.

Tilable Stone

Tilable Cliffs


<<Anchor(Re-Topology_Apps)>><<Anchor(Hard-Surface_Sculpting)>><<Anchor(Optimization_And_Re-Topology)>>

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