Difference between revisions of "Flow map"
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= Flow Map = | = Flow Map = | ||
− | A flow map stores directional information in a texture, also called a vector field. This can be used to control the UV coordinates for a water texture, to make the texture flow around rocks. It can also be used to control the direction of a hairstyle's anisotropic specular highlight | + | A flow map stores directional information in a texture, also called a vector field. This can be used to control the UV coordinates for a water texture, to make the texture flow around rocks. It can also be used to control the direction of a hairstyle's anisotropic specular highlight. |
== Flow Map Links == | == Flow Map Links == | ||
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* [http://graphicsrunner.blogspot.com/2010/08/water-using-flow-maps.html Graphics Runner: Animating Water Using Flow Maps] by Kyle Hayward | * [http://graphicsrunner.blogspot.com/2010/08/water-using-flow-maps.html Graphics Runner: Animating Water Using Flow Maps] by Kyle Hayward | ||
* [http://www.valvesoftware.com/publications/2010/siggraph2010_vlachos_waterflow.pdf Water Flow in Portal 2] (PDF) Valve Software whitepaper from SIGGRAPH 2010 | * [http://www.valvesoftware.com/publications/2010/siggraph2010_vlachos_waterflow.pdf Water Flow in Portal 2] (PDF) Valve Software whitepaper from SIGGRAPH 2010 | ||
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+ | == Related Pages == | ||
+ | * [[CurvatureMap]] | ||
+ | * [[DuDvMap]] | ||
+ | * [[NormalMap]] | ||
+ | * [[RadiosityNormalMap]] | ||
+ | * [[VectorDisplacementMap]] | ||
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[[Category:Texturing]] [[Category:TextureTypes]] [[Category:BumpMap]] | [[Category:Texturing]] [[Category:TextureTypes]] [[Category:BumpMap]] |
Revision as of 13:21, 7 May 2012
Flow Map
A flow map stores directional information in a texture, also called a vector field. This can be used to control the UV coordinates for a water texture, to make the texture flow around rocks. It can also be used to control the direction of a hairstyle's anisotropic specular highlight.
Flow Map Links
- Creating "Comb" maps Polycount forum thread
- Flow Map Painting Script Polycount forum thread
- Creating and using Flow Maps UDK tutorial by Phill Johnson
- How Do You Make a Flow Map? Polycount forum thread
- UDK - Maelstrom/Whirlpool - Creation Process? Polycount forum thread
Flow Map Whitepapers
- Water Technology of Uncharted Naughty Dog whitepaper from GDC 2012
- Graphics Runner: Animating Water Using Flow Maps by Kyle Hayward
- Water Flow in Portal 2 (PDF) Valve Software whitepaper from SIGGRAPH 2010