Difference between revisions of "Flow map"
From polycount
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== Flow Map Links == | == Flow Map Links == | ||
− | * [http://www.polycount.com/forum/showthread.php?t=98844 | + | * [http://www.poopinmymouth.com/process/hair_tutorial/ng_hair.html Creating a "comb map"] Paint Shop Pro tutorial by Ben Mathis, [http://www.polycount.com/forum/showthread.php?t=98844 Polycount forum thread] |
* [http://www.polycount.com/forum/showthread.php?t=97215 Flow Map Painting Script] Polycount forum thread | * [http://www.polycount.com/forum/showthread.php?t=97215 Flow Map Painting Script] Polycount forum thread | ||
* [http://phill.inksworth.com/tut.php Creating and using Flow Maps] UDK tutorial by Phill Johnson | * [http://phill.inksworth.com/tut.php Creating and using Flow Maps] UDK tutorial by Phill Johnson |
Revision as of 13:30, 7 May 2012
Flow Map
A flow map stores directional information in a texture, also called a vector field. This can be used to control the UV coordinates for a water texture, to make the texture flow around rocks. It can also be used to control the direction of a hairstyle's anisotropic specular highlight.
Flow Map Links
- Creating a "comb map" Paint Shop Pro tutorial by Ben Mathis, Polycount forum thread
- Flow Map Painting Script Polycount forum thread
- Creating and using Flow Maps UDK tutorial by Phill Johnson
- How Do You Make a Flow Map? Polycount forum thread
- UDK - Maelstrom/Whirlpool - Creation Process? Polycount forum thread
Flow Map Whitepapers
- Water Technology of Uncharted Naughty Dog whitepaper from GDC 2012
- Graphics Runner: Animating Water Using Flow Maps by Kyle Hayward
- Water Flow in Portal 2 (PDF) Valve Software whitepaper from SIGGRAPH 2010