Difference between revisions of "GradientMapping"

From polycount
Jump to: navigation, search
(monster Max baker)
(gradient mapping images, toc)
Line 1: Line 1:
__NOTOC__
 
 
= Gradient Mapping =
 
= Gradient Mapping =
Gradient mapping is a method to replace the colors of a texture using 1D gradients, for more variation.  
+
You can use gradients to create texture maps.
  
* [http://www.polycount.com/forum/showthread.php?t=85807 Tutorial - Gradient Mapping & UDK] by [http://www.razkun.com/ Rasmus 'rasmus' Deguchi]
 
* [http://technical-eden.blogspot.com/2012/01/gradient-mapping-awesome-way-to-get.html Gradient Mapping - An Awesome Way to Get Cheap Variation in Textures] by [http://technical-eden.blogspot.com/ Ryan James Smith]
 
  
== Vertical Gradients ==
+
 
 +
== Vertical Gradient Baking ==
 
The [http://media.steampowered.com/apps/dota2/workshop/Dota2CharacterArtGuide.pdf Dota2 Character Art Guide] describes how to bake a vertical gradient into the diffuse, to emphasize depth and create focus.  
 
The [http://media.steampowered.com/apps/dota2/workshop/Dota2CharacterArtGuide.pdf Dota2 Character Art Guide] describes how to bake a vertical gradient into the diffuse, to emphasize depth and create focus.  
 +
 +
{| border="1" cellpadding="2" cellspacing="0"
 +
|-
 +
|}
 +
 +
{| border="1" cellpadding="2" cellspacing="0"
 +
|-
 +
|}
 +
 +
== Gradient Remapping ==
 +
Gradient remapping is a method to replace the colors of a texture using 1D gradients, for more variation.
  
 
{| border="1" cellpadding="2" cellspacing="0"
 
{| border="1" cellpadding="2" cellspacing="0"

Revision as of 17:18, 25 July 2014

Gradient Mapping

You can use gradients to create texture maps.


Vertical Gradient Baking

The Dota2 Character Art Guide describes how to bake a vertical gradient into the diffuse, to emphasize depth and create focus.

Gradient Remapping

Gradient remapping is a method to replace the colors of a texture using 1D gradients, for more variation.


Personal tools
Namespaces

Variants
Actions
Navigation
Tools