Difference between revisions of "GrassTechnique"

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(Kévin Boulanger)
(Hand Painted Grass Tutorial, summaries)
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* [http://www.polycount.com/forum/showthread.php?t=74765 Realistic Mowed Grass - ideas?] thread on Polycount
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* [http://oggyart.com/blog/?p=264 Hand Painted Grass Tutorial] by [http://www.oggyart.com Mark 'Jenn0_Bing' Foreman]<<BR>>How to bake high-res grass geometry into tiled textures.
* [http://www.kevinboulanger.net/grass.html Rendering Grass in Real Time with Dynamic Lighting] from Kévin Boulanger
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* [http://www.polycount.com/forum/showthread.php?t=74765 Realistic Mowed Grass - ideas?] Polycount forum thread<<BR>>Realtime grass techniques for both long and short grass.
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* [http://www.kevinboulanger.net/grass.html Rendering Grass in Real Time with Dynamic Lighting] from Kévin Boulanger<<BR>>Research whitepaper on rendering grass efficiently for realtime use.
  
 
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[[Category:TextureTechnique]]
 
[[Category:TextureTechnique]]

Revision as of 06:58, 27 April 2012

Grass Technique

Grass in-game can be difficult to create.


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