Difference between revisions of "GrassTechnique"
From polycount
(Kévin Boulanger) |
(Hand Painted Grass Tutorial, summaries) |
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− | * [http://www.polycount.com/forum/showthread.php?t=74765 Realistic Mowed Grass - ideas?] | + | * [http://oggyart.com/blog/?p=264 Hand Painted Grass Tutorial] by [http://www.oggyart.com Mark 'Jenn0_Bing' Foreman]<<BR>>How to bake high-res grass geometry into tiled textures. |
− | * [http://www.kevinboulanger.net/grass.html Rendering Grass in Real Time with Dynamic Lighting] from Kévin Boulanger | + | * [http://www.polycount.com/forum/showthread.php?t=74765 Realistic Mowed Grass - ideas?] Polycount forum thread<<BR>>Realtime grass techniques for both long and short grass. |
+ | * [http://www.kevinboulanger.net/grass.html Rendering Grass in Real Time with Dynamic Lighting] from Kévin Boulanger<<BR>>Research whitepaper on rendering grass efficiently for realtime use. | ||
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[[Category:TextureTechnique]] | [[Category:TextureTechnique]] |
Revision as of 06:58, 27 April 2012
Grass Technique
Grass in-game can be difficult to create.
- Hand Painted Grass Tutorial by Mark 'Jenn0_Bing' Foreman<
>How to bake high-res grass geometry into tiled textures. - Realistic Mowed Grass - ideas? Polycount forum thread<
>Realtime grass techniques for both long and short grass. - Rendering Grass in Real Time with Dynamic Lighting from Kévin Boulanger<
>Research whitepaper on rendering grass efficiently for realtime use.