Difference between revisions of "GrassTechnique"
From polycount
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+ | * [http://www.polycount.com/forum/showthread.php?t=101198 Grass in DOTA 2] Polycount forum thread<<BR>>Discussion about how the grass was created for Dota 2. | ||
* [http://oggyart.com/blog/?p=264 Hand Painted Grass Tutorial] by [http://www.oggyart.com Mark 'Jenn0_Bing' Foreman]<<BR>>How to bake high-res grass geometry into tiled textures. | * [http://oggyart.com/blog/?p=264 Hand Painted Grass Tutorial] by [http://www.oggyart.com Mark 'Jenn0_Bing' Foreman]<<BR>>How to bake high-res grass geometry into tiled textures. | ||
* [http://www.polycount.com/forum/showthread.php?t=74765 Realistic Mowed Grass - ideas?] Polycount forum thread<<BR>>Realtime grass techniques for both long and short grass. | * [http://www.polycount.com/forum/showthread.php?t=74765 Realistic Mowed Grass - ideas?] Polycount forum thread<<BR>>Realtime grass techniques for both long and short grass. |
Revision as of 12:45, 23 June 2012
Grass Technique
Grass in-game can be difficult to create.
- Grass in DOTA 2 Polycount forum thread<
>Discussion about how the grass was created for Dota 2. - Hand Painted Grass Tutorial by Mark 'Jenn0_Bing' Foreman<
>How to bake high-res grass geometry into tiled textures. - Realistic Mowed Grass - ideas? Polycount forum thread<
>Realtime grass techniques for both long and short grass. - Rendering Grass in Real Time with Dynamic Lighting from Kévin Boulanger<
>Research whitepaper on rendering grass efficiently for realtime use. - has more links to foliage tutorials.