Difference between revisions of "Anisotropic map"

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A texture that controls the shape of the specular highlights from real-time lights, often used for hair shading.
 
A texture that controls the shape of the specular highlights from real-time lights, often used for hair shading.
  
The texture is very similar in concept to a [[normal map|NormalMap]], except instead of controlling surface normals, it stretches the specular highlight in specific directions across the surface.
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The texture is very similar in concept to a [[NormalMap|normal map]], except instead of controlling surface normals, it stretches the specular highlight in specific directions across the surface.
  
 
== Anisotropic Tutorials ==
 
== Anisotropic Tutorials ==

Revision as of 14:32, 2 November 2010

Anisotropic Map

A texture that controls the shape of the specular highlights from real-time lights, often used for hair shading.

The texture is very similar in concept to a normal map, except instead of controlling surface normals, it stretches the specular highlight in specific directions across the surface.

Anisotropic Tutorials


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