Difference between revisions of "LevelOfDetail"

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* [[Polycount|Main Page]] > [[Category:Primer]] > [[Category:Modeling]] > [[LevelOfDetail]]
 
 
 
= Level Of Detail =
 
= Level Of Detail =
 
A '''Level of Detail''' model (LOD) is a lower-resolution version of the main game model.  
 
A '''Level of Detail''' model (LOD) is a lower-resolution version of the main game model.  
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[http://www.polycount.com/forum/showthread.php?t=74619 LOD resources/information anyone?]
 
[http://www.polycount.com/forum/showthread.php?t=74619 LOD resources/information anyone?]
  
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* [[Polycount|Main Page]] > [[Category:Primer]] > [[Category:Modeling]] > [[LevelOfDetail]]
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[[Category:Modeling]]

Revision as of 00:01, 7 July 2010

Level Of Detail

A Level of Detail model (LOD) is a lower-resolution version of the main game model.

The model is swapped to a lower-detail version to improve performance, which improves the framerate.

LOD Metrics

There are many methods for determining when to swap; the most common is based on distance. Another method is to swap depending on how fast the player is moving, because a player typically won't notice the drop in quality for a fast-moving object. Yet another method is to drop to lower LODs when the framerate drops below a certain number.

LOD Modeling

LOD resources/information anyone?

LOD Texturing

LOD resources/information anyone?


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