Difference between revisions of "LevelOfDetail"
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A '''Level of Detail''' model (LOD) is a lower-resolution version of the main game model. | A '''Level of Detail''' model (LOD) is a lower-resolution version of the main game model. | ||
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[http://www.polycount.com/forum/showthread.php?t=74619 LOD resources/information anyone?] | [http://www.polycount.com/forum/showthread.php?t=74619 LOD resources/information anyone?] | ||
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Revision as of 00:01, 7 July 2010
Level Of Detail
A Level of Detail model (LOD) is a lower-resolution version of the main game model.
The model is swapped to a lower-detail version to improve performance, which improves the framerate.
LOD Metrics
There are many methods for determining when to swap; the most common is based on distance. Another method is to swap depending on how fast the player is moving, because a player typically won't notice the drop in quality for a fast-moving object. Yet another method is to drop to lower LODs when the framerate drops below a certain number.
LOD Modeling
LOD resources/information anyone?
LOD Texturing
LOD resources/information anyone?