Difference between revisions of "LevelOfDetail"
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= Level Of Detail = | = Level Of Detail = | ||
− | A ''' | + | A '''L'''evel '''o'''f '''D'''etail model (LOD) is a lower-resolution version of a game model. The lower-res version is used to improve performance by being swapped in whenever the higher-resolution of the game model is not apparent anymore, for example when it is a certain distance from the player. |
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== LOD Metrics == | == LOD Metrics == | ||
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== LOD Modeling == | == LOD Modeling == | ||
− | + | See the Polycount forum thread [http://www.polycount.com/forum/showthread.php?t=74619 LOD resources/information anyone?] | |
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− | [http://www.polycount.com/forum/showthread.php?t=74619 LOD resources/information anyone?] | + | |
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− | [[Category: | + | [[Category:CharacterModeling]] [[Category:EnvironmentModeling]] |
Revision as of 10:58, 17 August 2010
Level Of Detail
A Level of Detail model (LOD) is a lower-resolution version of a game model. The lower-res version is used to improve performance by being swapped in whenever the higher-resolution of the game model is not apparent anymore, for example when it is a certain distance from the player.
LOD Metrics
There are many methods for determining when to swap; the most common is based on distance. Another method is to swap depending on how fast the player is moving, because a player typically won't notice the drop in quality for a fast-moving object. Yet another method is to drop to lower LODs when the framerate drops below a certain number.
LOD Modeling
See the Polycount forum thread LOD resources/information anyone?