Difference between revisions of "LevelOfDetail"

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= Level Of Detail =
 
= Level Of Detail =
A '''Level of Detail''' model (LOD) is a lower-resolution version of the main game model.  
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A '''L'''evel '''o'''f '''D'''etail model (LOD) is a lower-resolution version of a game model. The lower-res version is used to improve performance by being swapped in whenever the higher-resolution of the game model is not apparent anymore, for example when it is a certain distance from the player.  
 
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The model is swapped to a lower-detail version to improve performance, which improves the framerate.  
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== LOD Metrics ==
 
== LOD Metrics ==
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== LOD Modeling ==
 
== LOD Modeling ==
[http://www.polycount.com/forum/showthread.php?t=74619 LOD resources/information anyone?]
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See the Polycount forum thread [http://www.polycount.com/forum/showthread.php?t=74619 LOD resources/information anyone?]
 
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== LOD Texturing ==
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[http://www.polycount.com/forum/showthread.php?t=74619 LOD resources/information anyone?]
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[[Category:Modeling]]
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[[Category:CharacterModeling]] [[Category:EnvironmentModeling]]

Revision as of 10:58, 17 August 2010

Level Of Detail

A Level of Detail model (LOD) is a lower-resolution version of a game model. The lower-res version is used to improve performance by being swapped in whenever the higher-resolution of the game model is not apparent anymore, for example when it is a certain distance from the player.

LOD Metrics

There are many methods for determining when to swap; the most common is based on distance. Another method is to swap depending on how fast the player is moving, because a player typically won't notice the drop in quality for a fast-moving object. Yet another method is to drop to lower LODs when the framerate drops below a certain number.

LOD Modeling

See the Polycount forum thread LOD resources/information anyone?


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