Difference between revisions of "LevelOfDetail"
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There are many methods for determining when to swap; the most common is based on distance. Another method is to swap depending on how fast the player is moving, because a player typically won't notice the drop in quality for a fast-moving object. Yet another method is to drop to lower LODs when the framerate drops below a certain number. | There are many methods for determining when to swap; the most common is based on distance. Another method is to swap depending on how fast the player is moving, because a player typically won't notice the drop in quality for a fast-moving object. Yet another method is to drop to lower LODs when the framerate drops below a certain number. | ||
− | == | + | == Links == |
− | + | * [[PolygonCount|Polygon Count]] on the Polycount Wiki | |
+ | * [http://www.polycount.com/forum/showthread.php?t=74619 LOD resources/information anyone?] on the Polycount Forum | ||
+ | * [http://www.polycount.com/forum/showthread.php?t=89241 LoDs: From how many tris does it make sense?] on the Polycount Forum | ||
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[[Category:CharacterModeling]] [[Category:EnvironmentModeling]] | [[Category:CharacterModeling]] [[Category:EnvironmentModeling]] |
Revision as of 11:52, 28 September 2011
Level Of Detail
A Level of Detail model (LOD) is a lower-resolution version of a game model. The lower-res version is used to improve performance by being swapped in whenever the higher-resolution of the game model is not apparent anymore, for example when it is a certain distance from the player.
LOD Metrics
There are many methods for determining when to swap; the most common is based on distance. Another method is to swap depending on how fast the player is moving, because a player typically won't notice the drop in quality for a fast-moving object. Yet another method is to drop to lower LODs when the framerate drops below a certain number.
Links
- Polygon Count on the Polycount Wiki
- LOD resources/information anyone? on the Polycount Forum
- LoDs: From how many tris does it make sense? on the Polycount Forum