Difference between revisions of "PaintingAcrossSeams"
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− | * Return to [[Polycount|Main Page]]< | + | <!-- ## page was renamed from Painting Across Seams --> |
+ | * Return to [[Polycount|Main Page]]<<BR>> Return to [[Category:Texturing]] | ||
− | Painting Across Seams | + | = Painting Across Seams = |
− | There are four common workflows for solving seams | + | There are four common workflows for solving texture seams: |
− | + | # Paint & save in your 2D painting app (Photoshop, GiMP, etc.), reload texture in your 3D app (3ds Max, Maya, etc.), repeat until seams are solved. | |
− | + | # Use a 3D paint tool/plugin inside your 3D app to paint directly across the seams: | |
− | + | #* 3ds max: | |
− | * Apply a 2nd UV | + | #** [http://docs.autodesk.com/3DSMAX/13/ENU/Autodesk%203ds%20Max%202011%20Help/files/WS1a9193826455f5ff-6672057a11ce3b1f807-74cb.htm Viewport Canvas] for Max 2010 and 2011. Layers are only supported in the Max 2011 version. |
+ | #** [http://renderhjs.net/textools/ TexTools] is a free set of tools. Camera Map allows projection painting in conjunction with your 2D painting app, via the Windows clipboard. Does not isolate the painted details on a transparent layer. | ||
+ | #** [http://www.polyboost.com/ PolyBoost] was the genesis of Viewport Canvas. It works in older versions of Max, but is not free. Does not isolate the painted details on a transparent layer. | ||
+ | #** [http://www.texpaint3d.de/tutorialtexpaint3d.html TexPaint3D] is a free painting plugin, but does not isolate the painted details on a transparent layer. | ||
+ | # Maya [http://download.autodesk.com/us/maya/2011help/files/Paint_Effects_and_3D_Paint_Tool_overview_What_is_Painting_in_Maya_.htm has various painting methods]. | ||
+ | # Use a dedicated 3D painting program to paint directly across the seams: | ||
+ | #* ZBrush | ||
+ | #* Mudbox | ||
+ | #* Body Paint 3D | ||
+ | #* [http://boards.polycount.net/showthread.php?t=56709 Photoshop CS4] | ||
+ | #* [http://wiki.blender.org/index.php/Dev:Ref/Competitor_Analysis/Texturing etc.] | ||
+ | # Use your 3D app's texture-baking tool and multiple UV channels: | ||
+ | #* Apply a 2nd UV layout that is setup to be seamless where the original seam was. | ||
+ | #* Bake it out to a new texture. | ||
+ | #* Fix the seam in your 2D painting app. | ||
+ | #* Apply the new map in your 3D app, and bake it back into the original UV layout. | ||
+ | #* [http://www.gamasutra.com/features/20061019/kojesta_01.shtml 3ds Max Tutorial] for this process - by ''[http://www.peterkojesta.com Peter Kojesta]'' | ||
− | < | + | <<BR>> |
− | * Return to [[Polycount|Main Page]]< | + | * Return to [[Polycount|Main Page]]<<BR>> Return to [[Category:Texturing]] |
Revision as of 12:01, 7 July 2010
- Return to Main Page<
> Return to
Painting Across Seams
There are four common workflows for solving texture seams:
- Paint & save in your 2D painting app (Photoshop, GiMP, etc.), reload texture in your 3D app (3ds Max, Maya, etc.), repeat until seams are solved.
- Use a 3D paint tool/plugin inside your 3D app to paint directly across the seams:
- 3ds max:
- Viewport Canvas for Max 2010 and 2011. Layers are only supported in the Max 2011 version.
- TexTools is a free set of tools. Camera Map allows projection painting in conjunction with your 2D painting app, via the Windows clipboard. Does not isolate the painted details on a transparent layer.
- PolyBoost was the genesis of Viewport Canvas. It works in older versions of Max, but is not free. Does not isolate the painted details on a transparent layer.
- TexPaint3D is a free painting plugin, but does not isolate the painted details on a transparent layer.
- 3ds max:
- Maya has various painting methods.
- Use a dedicated 3D painting program to paint directly across the seams:
- ZBrush
- Mudbox
- Body Paint 3D
- Photoshop CS4
- etc.
- Use your 3D app's texture-baking tool and multiple UV channels:
- Apply a 2nd UV layout that is setup to be seamless where the original seam was.
- Bake it out to a new texture.
- Fix the seam in your 2D painting app.
- Apply the new map in your 3D app, and bake it back into the original UV layout.
- 3ds Max Tutorial for this process - by Peter Kojesta
<
>
- Return to Main Page<
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