Difference between revisions of "PBR"
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Revision as of 03:44, 29 July 2014
PBR
Physically-Based Rendering (PBR) is an approach for materials and rendering that creates more accurate and predictable results than previous game rendering techniques, and works very well with dynamic lighting conditions (like time-of-day).
Tutorials
- Physically Based Rendering in Substance - YouTube - PBR principles well explained
- [[PBR Physically Based Rendering Bible - Polycount Forum]]
- Physically Based Texturing by Andrew 'd1ver' Maximov
- Physically Based Rendering for Artists by Andrew 'd1ver' Maximov
- Rendering Remember Me on fxguide.com
- Tileable Dirt & Pebbles Texture - Polycount Forum - a process for developing PBR textures
- UDK Physically Based Lighting! - Polycount Forum
- Physically based rendering in games - Polycount Forum
- Ready at Dawn's Material system - Polycount Forum
- TGA Physically Based Lighting CGFX Shader for Maya Viewport - Polycount Forum