Difference between revisions of "Self shadowed bump map"
From polycount
(Talk) |
(WikiName) |
||
Line 1: | Line 1: | ||
__NOTOC__ | __NOTOC__ | ||
+ | <!-- ## page was renamed from Self-Shadowed Bump Map --> | ||
* [[Polycount|Main Page]] > [[Category:Texturing]] > [[Self-Shadowed Bump Map]] | * [[Polycount|Main Page]] > [[Category:Texturing]] > [[Self-Shadowed Bump Map]] | ||
Line 5: | Line 6: | ||
This is a Normal Map variant that contains directional ambient occlusion information in the map, used in Valve's Source engine for self-shadowed bump mapping. See Valve's white paper [http://www.valvesoftware.com/publications/2007/SIGGRAPH2007_EfficientSelfShadowedRadiosityNormalMapping.pdf Efficient Self-Shadowed Radiosity Normal Mapping]. | This is a Normal Map variant that contains directional ambient occlusion information in the map, used in Valve's Source engine for self-shadowed bump mapping. See Valve's white paper [http://www.valvesoftware.com/publications/2007/SIGGRAPH2007_EfficientSelfShadowedRadiosityNormalMapping.pdf Efficient Self-Shadowed Radiosity Normal Mapping]. | ||
− | [http://ssbump-generator.yolasite.com/ SSbump Generator] is a tool for generating Self-Shadowed Bump Maps. | + | {| border="1" cellpadding="2" cellspacing="0" |
+ | |- | ||
+ | |} | ||
+ | |||
+ | {| border="1" cellpadding="2" cellspacing="0" | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | [http://ssbump-generator.yolasite.com/ SSbump Generator] is a tool for generating Self-Shadowed Bump Maps from existing height maps or normal maps. | ||
+ | <<BR>>[http://www.xnormal.net/ XNormal] when properly configured can generate SSBump textures from a highpoly source, as explained [http://www.facepunch.com/showthread.php?t=529746 in this Facepunch thread]. | ||
<<BR>> | <<BR>> | ||
* [[Polycount|Main Page]] > [[Category:Texturing]] > [[Self-Shadowed Bump Map]] | * [[Polycount|Main Page]] > [[Category:Texturing]] > [[Self-Shadowed Bump Map]] |
Revision as of 16:53, 5 July 2010
Self-Shadowed Bump Map
This is a Normal Map variant that contains directional ambient occlusion information in the map, used in Valve's Source engine for self-shadowed bump mapping. See Valve's white paper Efficient Self-Shadowed Radiosity Normal Mapping.
SSbump Generator is a tool for generating Self-Shadowed Bump Maps from existing height maps or normal maps.
<
>XNormal when properly configured can generate SSBump textures from a highpoly source, as explained in this Facepunch thread.
<
>