Difference between revisions of "Self shadowed bump map"
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= Self-Shadowed Bump Map = | = Self-Shadowed Bump Map = | ||
This is a Normal Map variant that contains directional ambient occlusion information in the map, used in Valve's Source engine for self-shadowed bump mapping. See Valve's white paper [http://www.valvesoftware.com/publications/2007/SIGGRAPH2007_EfficientSelfShadowedRadiosityNormalMapping.pdf Efficient Self-Shadowed Radiosity Normal Mapping]. | This is a Normal Map variant that contains directional ambient occlusion information in the map, used in Valve's Source engine for self-shadowed bump mapping. See Valve's white paper [http://www.valvesoftware.com/publications/2007/SIGGRAPH2007_EfficientSelfShadowedRadiosityNormalMapping.pdf Efficient Self-Shadowed Radiosity Normal Mapping]. | ||
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<<BR>>[http://www.xnormal.net/ XNormal] when properly configured can generate SSBump textures from a highpoly source, as explained [http://www.facepunch.com/showthread.php?t=529746 in this Facepunch thread]. | <<BR>>[http://www.xnormal.net/ XNormal] when properly configured can generate SSBump textures from a highpoly source, as explained [http://www.facepunch.com/showthread.php?t=529746 in this Facepunch thread]. | ||
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Revision as of 16:54, 5 July 2010
Self-Shadowed Bump Map
This is a Normal Map variant that contains directional ambient occlusion information in the map, used in Valve's Source engine for self-shadowed bump mapping. See Valve's white paper Efficient Self-Shadowed Radiosity Normal Mapping.
SSbump Generator is a tool for generating Self-Shadowed Bump Maps from existing height maps or normal maps.
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>XNormal when properly configured can generate SSBump textures from a highpoly source, as explained in this Facepunch thread.