Difference between revisions of "Self shadowed bump map"

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[[Category:Texturing]] [[Category:BumpMap]]
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[[Category:Texturing]] [[Category:TextureTypes]] [[Category:BumpMap]]

Revision as of 10:21, 31 July 2010

Self-Shadowed Bump Map

This is a Normal Map variant that contains directional ambient occlusion information in the map, used in Valve's Source engine for self-shadowed bump mapping. See Valve's white paper Efficient Self-Shadowed Radiosity Normal Mapping.

SSbump Generator is a tool for generating Self-Shadowed Bump Maps from existing height maps or normal maps. <
>XNormal when properly configured can generate SSBump textures from a highpoly source, as explained in this Facepunch thread.


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