Difference between revisions of "Spherical environment map"
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− | * | + | <!-- ## page was renamed from Spherical Environment Map --> |
+ | * [[Polycount|Main Page]] > [[Category:Texturing]] > Spherical Environment Map | ||
= Spherical Environment Map = | = Spherical Environment Map = | ||
− | Spherical Environment Mapping is one of the simplest reflection mapping techniques | + | Spherical Environment Mapping (SEM) is one of the simplest reflection mapping techniques. |
− | + | When the camera moves around the object, the reflection is not very realistic since the same image is always reflected. The reflection is view-aligned. Mudbox aligns its SEMs to the light. | |
− | * [http://www. | + | Lit Sphere is another name for SEM. |
+ | |||
+ | * [http://www.pixologic.com/docs/index.php/Types_of_Materials ZBrush MatCap] materials use SEM. | ||
+ | * [http://area.autodesk.com/tutorials/lit_sphere_material_closer_look Mudbox Lit Sphere] material uses SEM. | ||
* [http://norman3d.com/blog/?p=62 Spherical Environment Mapping in Unreal 3] - by ''[http://norman3d.com Norman Schaar]'' | * [http://norman3d.com/blog/?p=62 Spherical Environment Mapping in Unreal 3] - by ''[http://norman3d.com Norman Schaar]'' | ||
− | * [http://blog.maginot.eu/index.php?p=till.1__scriptnstuff_shader_toon Toon/Comic Shader for 3ds Max] by ''[http://www.till.maginot.eu/ Till "Rollin" Maginot]'' supports | + | * [http://www.ozone3d.net/tutorials/glsl_texturing_p04.php The Art of Texturing Using The OpenGL Shading Language - Spherical Environment Mapping] - by ''[http://www.ozone3d.net/about.php Jerome Guinot]'' |
+ | * [http://boards.polycount.net/showthread.php?t=68125 LitSpheres in Max viewport] Polycount thread has Max & Maya FX shaders and many example Lit Spheres. | ||
+ | * [http://blog.maginot.eu/index.php?p=till.1__scriptnstuff_shader_toon Toon/Comic Shader for 3ds Max] by ''[http://www.till.maginot.eu/ Till "Rollin" Maginot]'' supports LitSpheres. More info in the Polycount thread ''[http://boards.polycount.net/showthread.php?t=64453 TF2 and TOON realtime viewport shader (3ds max)]''. | ||
+ | * [http://vimeo.com/7916648 Mudbox Litspheres creation] - by ''[http://www.pioroberson.com/ Pior "pior" Oberson]'', timelapse video of him creating Lit Spheres. | ||
− | < | + | <<BR>> |
− | * | + | * [[Polycount|Main Page]] > [[Category:Texturing]] > Spherical Environment Map |
Revision as of 13:05, 6 July 2010
- Main Page > > Spherical Environment Map
Spherical Environment Map
Spherical Environment Mapping (SEM) is one of the simplest reflection mapping techniques.
When the camera moves around the object, the reflection is not very realistic since the same image is always reflected. The reflection is view-aligned. Mudbox aligns its SEMs to the light.
Lit Sphere is another name for SEM.
- ZBrush MatCap materials use SEM.
- Mudbox Lit Sphere material uses SEM.
- Spherical Environment Mapping in Unreal 3 - by Norman Schaar
- The Art of Texturing Using The OpenGL Shading Language - Spherical Environment Mapping - by Jerome Guinot
- LitSpheres in Max viewport Polycount thread has Max & Maya FX shaders and many example Lit Spheres.
- Toon/Comic Shader for 3ds Max by Till "Rollin" Maginot supports LitSpheres. More info in the Polycount thread TF2 and TOON realtime viewport shader (3ds max).
- Mudbox Litspheres creation - by Pior "pior" Oberson, timelapse video of him creating Lit Spheres.
<
>
- Main Page > > Spherical Environment Map